Something to avoid in Civ 3!!!!

CornMaster

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I just bought StarFleet Command 2 yesterday and went to the forum for a little help because I was having some installer, register, and sound problems. The game is only about 3 months old and.... http://216.203.248.212/cgi/ubb/Ultimate.cgi?action=intro look at the Bug Report Forum!!!! It's crazy!!! I tried upgrading to version 2.0.0.5 and now the game doesn't work at all.....so I'm stuck using version 2.0.0.2. What I'm saying is that Interplay pushed to have it out by last Christmas and look at the problems!!!! 5 patches in 2 months and the latest one SUCKS!!! So don't rush Civ 3!!!! I don't want to go through this again!!!!!

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Yes, i agree, like on the other thread. Do not rush civ3, and spend at least a month to check it for bugs. We do not want a million patches or versions, and cannot play MP because of the incompatibility. I'd rather wait a couple more weeks.

Hey CM! Do you come here at work, cause you posted this at 11 am, and you live in eastern!
 
I actually don't post from home anymore, vlad. (well not totally true)

Anyway I'm having oodles of trouble with SFC2 and am highly disappointed. And Civ 3 WILL BE BETTER!!!

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CivFanatics Moderator and Tech Support
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My Civ 2 Scenario Page.
 
Don't worry. They could have it out easily, but they realize this as well. Remember they were telling about polishing in their FAQ site?
 
I have issued this warning before. Firaxis, although they haven't put a release date on Civ 3, will be under a lot of pressure to get the product out the door before "black Friday." If they fail to do so, they will lose possibly hundred's of thousands (if not millions) of dollars. Now granted everyone in here will purchase the game whenever it comes out, but in order for them to attract new customers they are going to have to release it before christmas 2001. If they don't, they are shooting themselves in the head. That's just business.

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"Self-improvement is masturbation, but self-destruction..."
 
i say we mobilze our howitzer's at firaxis if they do release a buggy game..

oh dam we don't have howitzer's.. humm how many turns will it take?

dam..
to man

well we got lot's of fanatics here right? :_)
 
No howitzers?!?!?! OF COURSE WE"VE GOT HOWITZERS!!!!
AAAAAAAAAAATTTTTTTAAAAAAAAACCCCCCCCCKKKKK!!!!
<IMG SRC="http://www.angelfire.com/scifi/exp/howitzer.gif" border=0> <IMG SRC="http://www.angelfire.com/scifi/exp/howitzer.gif" border=0> <IMG SRC="http://www.angelfire.com/scifi/exp/howitzer.gif" border=0> <IMG SRC="http://www.angelfire.com/scifi/exp/howitzer.gif" border=0> <IMG SRC="http://www.angelfire.com/scifi/exp/howitzer.gif" border=0> <IMG SRC="http://www.angelfire.com/scifi/exp/howitzer.gif" border=0>

Fanatics? Us?

YES!!
 
Well, I just read that article on the main page and apparently firaxis is listening to us. I said "they have to get the product out by christmas" and then two days later they have an article saying "possible release by christmas 2001."

Who says a business degree is useless?

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"Self-improvement is masturbation, but self-destruction..."
 
I know of alteast 4 people who have e-mailed the Civ3 team, stating that they'd much rather have a complete game than another CTP,
One of my closest friends, Dealon wrote this huge motivatial speech to them. saying how the fate of all Civ games rested within their code, It was quit nice acutally. I think they understand what their public wants.
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Goverment tends to strenghten what it would choose to prohibit
 
Dealon's Message:
"I have been an avid civ 2 gamer since its debut. I have stayed up days playing. I have missed weeks worth of school just to play civ 2. I can confidently say I have mastered Civ 2 in almost all respects in all almost areas. I did not write to inform you of my various exploits, but I felt it neccessary to provide a base from which to ask my question.

Will Civ III incoroporate a better defined military aspect with regards to how units participate in combat with each other?

I am a General when it comes to civ. I play to win on the battefield. I have found that Civ needs to be modified in the areas of combat in several respects. First, units should be able to be combined into larger army groups. There comes to mind a battle I once fought with a fellow Civgod. It was a ww2 scenario and we had designated 9 units to equal a division. I had placed 2 divisions (18) units in warsaw for its defense. The Russians attacked at warsaw with nearly 8 divisions of tanks, loosing all of them whilst The warsaw defenders only sustained 2 units lost. While taking into consideration the unit strengths and weaknesses, such losses were absurd. If 8 divisions (72) tanks had attacked 2 infantry divisions(18) in reality, there would be horrible losses on the weaker side. Multiple units should be able to attack and defend in the same round of combat. I hope this is addressed, because the Tactical aspects will become engrossingly addictive.

Secondly. One of the most redundant things about civ2 was the uselessness of most unit types except the howitzer types and the cheap infantry types. THis is due in part because the only 4 factors that go into the consideration of building and deployment of units are attack, defense, movement, and cost. When considering to build bombers, fighters, and even armor later on it becomes apparent that the effectiveness does not outweight the cost. However, if different unit types had more special abilities such as aircraft is more effective againts ground units without air cover would make the air war more key in the war arena. More special abilities for individual unit types.

Thirdly. The greatest defeats armies through the centuries have been dealt by hunger and disease rather than another army. In Civ, if you surround an enemy group of units, there they can remain indefinately. This makes the tactical and strategic considerations stale when involved in campaigns. Make the Units require resources through an invisibile supply line system(i.e. when a unit is cut off its strength weakens each turn unless a clear path to the home nation can be restored.) The tactical consideration would be delicious.

Forthly. No two nations ever build units with identical capabilities, strengths and weaknesses. I propose a simple 'unit tech plus' system to be implemented. Quite simply put, the military units of a civ gain bonuses for techs discovered after it. This leads to the fifth point.

Units(comprised of men) should be able to be equiped and trained differently through the ages, for a cost. Simply put. Armies can be upgraded in the field. This would be equal to changing a phalanx into a Legion for a cost in gold, produciton and food. THis would be profound in the military battles.


The list could go on and on for I have so many ideas my brain is about to explode. If I were a programmer or had the money to fund such a project, I would design and produce my own civ game. I would do so because I want to play it. Since I cannot, I will have to settle for such long and extremely boring emails to you, for the fate of civIII is in your hands. You can ruin it for everyone or make it the best game ever. Do nothing with mediocrity. Civ is no game.....

Dealon 'Heinz Guderian' Dyess
 
Inspiring..I have to say I agree.

I want to see CivIII as soon as possible, but that doesn't mean rush it into production. A beta test version would be nice to ease my mind and yours. I also think that as fanatics we could "hype" the game up to the public and help increase sales.

I hoping that i see the game by Nov. or Dec but if it's worth the wait i can handle it. I mean its not like i don't have an already awesome game to play in the mean time.
 
Well, I think that they could definetly get a very competant civ 3 out the door by November. That would give them nine months from today. They could certainly get a good product in that time. However, from the business aspect it is imperative that they release by the christmas season.

I think a release in November or October is practical for both sides. Civfanatics will have a good program (with a few bugs) and firaxis will have it on the selling floor by Christmas.

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"Self-improvement is masturbation, but self-destruction..."
 
I agree totaly Blue Monday it would be amistake to realease after Christmas


Good Luck Firaxis, You have 9 months.
 
I doubt if Civ3 needs any Christmas sales support.
Fanatics will buy it anyway.
And there are LOTS of fanatics!!!
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The number of posts you're able to litter this site with. Please refer to the forum guidelines, as even this post is considered spam. Unit:
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I don't mind waiting for Civ3 really. Anticipation can be a good thing. Especially since I know Sid will always turn out a quality product. I just hope this doesn't turn into another Duke Nukem Forever... which has been on the "within the next few months" list for HOW MANY YEARS NOW?

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Originally posted by Dwarven_Megalomaniac:
I don't mind waiting for Civ3 really. Anticipation can be a good thing. Especially since I know Sid will always turn out a quality product. I just hope this doesn't turn into another Duke Nukem Forever... which has been on the "within the next few months" list for HOW MANY YEARS NOW?

<IMG SRC="http://forums.civfanatics.com/ubb/cry.gif" border=0>


Yeah...Duke Nukem 4 and Diakatana. Although Diakatana was finally released.
 
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