somewhat technical diplomacy (warmongering) questions

forcedalt

Warlord
Joined
Feb 18, 2014
Messages
101
Location
somewhere , i assure you.
I remember reading here http://www.reddit.com/r/civ/comments/1jcyda/ama_about_the_civ_v_brave_new_world_diplomacy_ai/ that : the AI diplomacy is already , much like the CS influence , except hidden. It ranges from 100 to -120 , and changes by 0.05 towards the middle every turn , meaning : it would take 2,200 turns for an AI you completely angered ,yet , left alone after to become ambivalent. It uses this number to assign the AI to a bracket that : determines its general attitude towards you.


<-/-80/-|/-40/-|/-15/-|/15/-|40---|80----|------>
Ally Friend Favor. Neut. Comp. Enemy Unforg.

However ,despite the change modifier , perhaps being a little too slow , what i wonder: even if you are not actively antagonizing a Civ , does the civ "coveting your lands" continually generate fresh ill will?
Does the civ disliking a WC resolution keep stacking diplomacy hits until the vote , or , is that a one time hit after the proposal?
How does chain denouncing fit into it? Will a civ that was peer pressured into denouncing reduce in their relations number towards you , or , does their number stay the same?

Can offering gifts speed up the positive change in the slider?

Is it possible , as it sometimes seems , that , a civ can get permanently locked into hatred ,or , does it just sometimes seem that way , because , the natural change in the slider is so gradual?
From the chart , it looks like : there is a spot below 100 negative diplo called : "unforgivable"

In one of my very early plays , i made the tragic mistake of : attacking a CS,under the protection of another civ , while they failed to DOW me , block my path ,donate units ,or , do anything at all to indicate they gave a s*** , they did , however : pop in every other turn for the rest of the game to : remind me of what a "vial warmonger" i was. Was this the games way of indicating that : the negative effect is being compounded/renewed until the CS is freed? (unfair since you can't liberate cities you capture) ,or , is the slider settling , just , too slow to be perceived , and , i am just being reminded i am still in the lowest bracket (-80/-120)

I have been reading and posting in a lot of threads like this :http://forums.civfanatics.com/showthread.php?t=517552 ,that : are basically bull sessions where , players complain about the Civ 5 AI diplomacy , being quite harsher than its predecessors.

I think if : i got good info on how exactly this works , it could either : be used to slightly adjust play styles for less frustration ,or , be used for a minimally evasive ,focused diplomacy nerfing mod to make the diplomacy handle more like "good ol' days" of Civ.
 
Warmonger score is it's own entity, which translates to warmonger hate(the negative diplo modifier) takes forever to dissipate, unless you liberate cities. It is the score that dissipates and not the hate, so trying to woo a civ that you've angered via warmongering has little effect. The hate calculation for each civ is slightly different based on their tolerances to warmongering. Warmonger score is on average 20 times(depends on the civ) more that the warmonger hate(which is why it takes forever to go away). Warmonger score is only applied to civs you have met, so you can happily wipe out a neighboring civ if you haven't met anyone yet.

Liberating cities will reduce your warmonger score. Recalling civs to life seems to magically makes warmonger score vanish with that civ. Having allies when you capture cities will incur half the normal warmonger score with your allies.

Another thing to note is the AI hides negative modifier from you when it's friendly. All of a sudden it denounces you(a negative diplo modifier on its own) then any negative diplo modifiers get shown.
 
Warmonger score is the thing you get when you warmonger, it is this that decays(either over time or by liberating cities). The hate, which is the negative diplo modifier is different for different civs(due to their tolerance to warmongering). Since the warmonger score is around 20 times larger than it's corresponding hate(the negative diplo modifier) it seems warmonger hate(when in fact it's the warmonger score) takes forever to go away. Compounded by other civs denouncing you, their friends denouncing you it all escalates into everyone hating you, especially if you denounce back or vote the "wrong" way in the WC.

To answer your original question: depending on the civ in question will depend on the numbers relating to diplo hate(ie the severity of the hate). Civs you meet last will be less affected as the warmonger score is only calculated for known civs except when you get a permanent warmonger score

How is warmonger score calculated? There are detailed threads on this but in short is proportional to the ratio of cities your target has, and whether it's a minor civ(CS). The more cities your target has the lower the warmonger score for capturing a city, the next city you capture the score is a little higher(and is added to your previous score).....

How do you get permanent warmonger score? Wipe out %25 of all civs(take their last city thus eliminating them) in the game, which includes CS gives you a severe warmonger score/hate(cant remember if its score or hate), eliminate %40 then it's critical.
 
ok, i got it. Is it just me , or ,are these way stricter rules than past Civ games? I kind of miss going "one more turn" , and , just toying around with the AI civs for as long as i feel like.
I was kind of thinking of altering my copy of the game ,so ,the score ,and ,possibly any hate have a fairly faster recovery rate. 200-500 yrs is a loooong time , i think long enough for : about any past transgressions to not be still current topics of seething hate.
However : i can't find anything for a decay rate in any of the files, so , maybe its in the game core DLL ,in which case i may never find it ):
Does anyone even know if it is possible to alter the decay rate for warmonger score/AI hate?
I kind of think : if it was easily doable , someone would have done it by now. After all , i am not the first person to rail on about AI diplomacy/warmongering ,and , i am probably not the first to just : want to go in and fix it myself.
 
the thing is, the diplomacy is so strange.

I had one game with shoshone where they hated me to the core. Eg covet land, demand tribute from states etc. So i went to war with them and kicked them for good, stole 2 cities and wiped half their army out. Then we made peace and shoshone had the same ideology and friends as me.

Then suddenly, he ask for declaration of friendship. Then i noticed on the diplo screen, i dont see any red modifiers! The only bad thing is 'we have gone to war in the past'. Thats all. This guy became full friendly and even backed me up later on when Rome came warmongering down my land.

WTH?
So you are saying that a civ that has a -120 can suddenly go to +100?
 
...WTH?
So you are saying that a civ that has a -120 can suddenly go to +100?
The Shoshone are being deceptive, in fact most AI civs are deceptive since negative diplo modifiers get hidden when they are friendly(and you will most certainly have at least one). You can isolate the Shoshone from the rest of the world if you can get him to DOW(without denouncing you first) you during your DOF.
 
Back
Top Bottom