forcedalt
Warlord
I remember reading here http://www.reddit.com/r/civ/comments/1jcyda/ama_about_the_civ_v_brave_new_world_diplomacy_ai/ that : the AI diplomacy is already , much like the CS influence , except hidden. It ranges from 100 to -120 , and changes by 0.05 towards the middle every turn , meaning : it would take 2,200 turns for an AI you completely angered ,yet , left alone after to become ambivalent. It uses this number to assign the AI to a bracket that : determines its general attitude towards you.
<-/-80/-|/-40/-|/-15/-|/15/-|40---|80----|------>
Ally Friend Favor. Neut. Comp. Enemy Unforg.
However ,despite the change modifier , perhaps being a little too slow , what i wonder: even if you are not actively antagonizing a Civ , does the civ "coveting your lands" continually generate fresh ill will?
Does the civ disliking a WC resolution keep stacking diplomacy hits until the vote , or , is that a one time hit after the proposal?
How does chain denouncing fit into it? Will a civ that was peer pressured into denouncing reduce in their relations number towards you , or , does their number stay the same?
Can offering gifts speed up the positive change in the slider?
Is it possible , as it sometimes seems , that , a civ can get permanently locked into hatred ,or , does it just sometimes seem that way , because , the natural change in the slider is so gradual?
From the chart , it looks like : there is a spot below 100 negative diplo called : "unforgivable"
In one of my very early plays , i made the tragic mistake of : attacking a CS,under the protection of another civ , while they failed to DOW me , block my path ,donate units ,or , do anything at all to indicate they gave a s*** , they did , however : pop in every other turn for the rest of the game to : remind me of what a "vial warmonger" i was. Was this the games way of indicating that : the negative effect is being compounded/renewed until the CS is freed? (unfair since you can't liberate cities you capture) ,or , is the slider settling , just , too slow to be perceived , and , i am just being reminded i am still in the lowest bracket (-80/-120)
I have been reading and posting in a lot of threads like this :http://forums.civfanatics.com/showthread.php?t=517552 ,that : are basically bull sessions where , players complain about the Civ 5 AI diplomacy , being quite harsher than its predecessors.
I think if : i got good info on how exactly this works , it could either : be used to slightly adjust play styles for less frustration ,or , be used for a minimally evasive ,focused diplomacy nerfing mod to make the diplomacy handle more like "good ol' days" of Civ.
<-/-80/-|/-40/-|/-15/-|/15/-|40---|80----|------>
Ally Friend Favor. Neut. Comp. Enemy Unforg.
However ,despite the change modifier , perhaps being a little too slow , what i wonder: even if you are not actively antagonizing a Civ , does the civ "coveting your lands" continually generate fresh ill will?
Does the civ disliking a WC resolution keep stacking diplomacy hits until the vote , or , is that a one time hit after the proposal?
How does chain denouncing fit into it? Will a civ that was peer pressured into denouncing reduce in their relations number towards you , or , does their number stay the same?
Can offering gifts speed up the positive change in the slider?
Is it possible , as it sometimes seems , that , a civ can get permanently locked into hatred ,or , does it just sometimes seem that way , because , the natural change in the slider is so gradual?
From the chart , it looks like : there is a spot below 100 negative diplo called : "unforgivable"
In one of my very early plays , i made the tragic mistake of : attacking a CS,under the protection of another civ , while they failed to DOW me , block my path ,donate units ,or , do anything at all to indicate they gave a s*** , they did , however : pop in every other turn for the rest of the game to : remind me of what a "vial warmonger" i was. Was this the games way of indicating that : the negative effect is being compounded/renewed until the CS is freed? (unfair since you can't liberate cities you capture) ,or , is the slider settling , just , too slow to be perceived , and , i am just being reminded i am still in the lowest bracket (-80/-120)
I have been reading and posting in a lot of threads like this :http://forums.civfanatics.com/showthread.php?t=517552 ,that : are basically bull sessions where , players complain about the Civ 5 AI diplomacy , being quite harsher than its predecessors.
I think if : i got good info on how exactly this works , it could either : be used to slightly adjust play styles for less frustration ,or , be used for a minimally evasive ,focused diplomacy nerfing mod to make the diplomacy handle more like "good ol' days" of Civ.