Sorry....but this sucks!

Originally posted by rangers85


Mad Hab, look in the editor and you'll see exactly what the AI starts with at each level. I'm not sure what's in the instruction manual since it's at home, but I know the editor states exactly what units and the amount they start with. If they were trying to hide it, you definately wouldn't be able to find it there.

In the Editor? Maybe I am not an expert player as you are, but I believe these things should be in the Civilopedia, or at least in the manual! Ok, maybe they were not trying to conceal it, but to ask for the average player to look at the editor is ridiculous!!!

They shoud tell it all: how more aggressive the AI is, how it handles trades between the player and between themselves, their advantages/disadvantages, etc.

But that's a bad habit from the whole Civ series...

Cheers!

Mad Hab

PS: By the way, I usually could firm strong alliances in Alpha Centauri, and have the help of my allies till the end of the game. That was great! Unfortunately, it seems that no Civ can behave like that in Civ 2 or Civ 3 - they just group themselves against the human player every time... :( :( :(
 
Mad Hab, re your P.S.:

NOT!
You can have friendly neighbors for long periods of time. If YOU can't, and it is important enough to you, try doing something different. Everything has its trade-offs, though. It might be better to have them against you rather than the alternative.

After all, Civ3 is all about learning what works for you and what doesn't. Early builder or early warrior strategies, ....
 
Originally posted by jpowers
Maybe I'm just an awful player, but I find that in Regent mode, supposedly 'even,' the AI gets 2 techs for every one I get. I usually play scientific civs and build a fair number of libraries, etc. My science funding is as high as I can make it, but the AI always has a huge list of techs that I don't.

That s why a good war is usefull once you reach medieval age. Make an ally and wage war, this will break AI exchange technology. Try to get an AI declare war on you ( as a republic) so your reaserch wont slow down. Dont make peace until your military alliance is exausted.
 
If a treaty between you and some one else is broken, YOU get the blame. Say Civ1 asks you for an alliance against Civ2. You agree. Next turn, Civ1 makes peace with Civ2. You'd think Civ1 would be penalized and you'd be in the clear. NOT SO. YOU get the penalty too. And then since you're still locked into that agreement for the next 19 turns, if you make peace within that time, you get screwed again!!!!

Say you make a trade deal. They give you a tech you need, and you give them 25 gold per turn. That's a rip off, but you shoulder it, and they keep waltzing into your territory and getting in your way and you keep demanding they leave, and finally they declare war on you. Now that the trade treaty is broken before its minimum of 20 turns, YOU get the blame, even though you did nothing wrong!

I suspect the other Civs are also taking the diplo hits, because I often see many of them at war with numerous others. Why is a Civ getting into war with as many others as it possibly can? They'd lose big time if they all weren't doing it.

So be careful about making treaties and trade agreements.
 
I find it funny that everyone is crying for a better AI. Don't you think if we (humankind) could build a great AI that could play like a human, we wouldn't learn about it playing Civ 3?

Unless it was the new modern age wonder;)
 
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