SpaceWars : Evolution (PTW)

I went through and modified the terrain a bit so that random maps are possible. Basically, this is a breakdown of the terrain. If you want to adopt it for this mod, lemme know and I will post it.

Grassland - Medium Density Stars (Can build cities)
Plains - Small Density stars (Can build cities)
Desert - Space (Complete black, no stars, Cities?)
Tundra - Space (Complete black, no stars, Cities?)
Hills - Asteroids (No Cities, wheeled cannot pass)
Mountains - Nebula (No cities, wheeled cannot pass)
Rivers - Gaseous streams (Since they come off mountains, which is a nebula, possibly just a nebula stream?)
Floodplains - Since flood plain is caused by rivers, maybe gaseous space?
Marsh - Undecided
Volcano - Black Hole (When it "errupts", it destroys "sucks in" everything around it, and leaves space junk "pullution")
Forest - Ore Field (The oval thingies, graphic needs to be replaced) Rich minerals that can be harvested "cut down" and turned into production
Jungle - Some kind of minor asteroid field Can be blasted through "Cleared" to allow cities/movement/etc

Sea/Ocean/Coast - Extremely dense stars. Only certain ships equiped with laser weapons can pass through these squares (Naval vessels). Still not sure why they cannot leave the "dense stars" though.

I have most of it done already just to test it. I still need graphics for new flood plain, marsh, jungle, and pollution. I have attached a SS of the terrain in the editor.
 

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instead of the black hole, use a star ready to go nova, and polution will be stellar debree.
 
The problem is that once a star goes nova, it should theoretically not be there anymore, although I guess as it is, you could build a city on the black hole and it may not "erupt" for some time.

Also, I think cities should be renamed to "Space Stations" and the graphic changed accordingly.

- GIDustin
 
actually, stars that go nova, can survive, but are just less massive, like Eta Carinae, or the freak star. a bit of info about Eta Carinae, look Here

EDIT: stars that go supernova, get destroyed except for a black hole or neutron star.
 
after closer inspection, i have failed to find heavy elements. does this mean that the fortress station is un buildable?
 
Again, im sorry that i released this in a messed up state

I didnt want fortresses to be buildable, cos the a.i doesnt use them, so it gives an unfair advantage to human players.

Heavy elements used to do things, but i changed it so they arent needed for anything, and now arent in the map, although they are still in the rules. I thought plant forest had been disabled too - i didnt know how to use that ability for a space mod.

The fleets shouldnt need oil! im sorry if thats another mistake, dont know how i managed that one.

I realise now just how far from finished this was. Im afraid theres probably more mistakes and things missing....
 
No, there are no rails. I was thinking about implementing star gates or something at a later date. Yeah, mercenaries can capture cities :( I couldnt think of a way to avoid that. I made them pretty weak to try and stop them being used for attacks on cities.
 
you get that when you raze a city and then there are rails.

anyways, the rails can be worm hole tunnles/gates.
 
isn't that obvious Berzerk? you have to build a hyperspace becon first, then the stargate/wormhole/wormtunnle.
 
Sorry to get off topic here, but I noticed the thread title says (PtW). Is there any chance this has been converted to C3C? Or is it still only PtW? It looks very nice, but I'm a stickler with my games and C3C is spoiling me.
 
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