Special units unfair?

  • Thread starter Thread starter Bronso
  • Start date Start date
I don't think we can thruthfully say at this point is the special units are unfair, we won't be able to do decide this until we can play.

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I agree with PaleHorse. Though I find it stupid that the musketeer is a Frank's special unit.

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Rather than disabling special units, it ought to be possible to give all countries all special units. Users would then have the choice of Frigate or Elite Frigate (English Man-of-War) at a higher price. This would give more options in organizing your army in each era, leading to more variety in battles.

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I agree that this development could potentially add a great deal of depth to the game - along with imbalance. To anyone who demurs, I propose that in games, esp. multiplayer ones, the feature could be toggled on/off for each player individually. Also, the game’s tech-tree could start and/or be capped at any level specified by the host.

Perhaps the use of specialized units per civ and multiple tech-trees could be simplified in scenarios using this concept...
 
Originally posted by Mongol Horde:
I heard Dan Magaha (I think) or maybe it was in one of the previews....whatever I heard somewhere that Civ-specific units will definitely be turnoffable. I have grave concerns with thses type of units but I will reserve judgement until the game appears.


It was indeed me! And you can indeed turn them off. On the new website, which should launch very soon (by the end of the week, unless there are unforseen problems), we have a design update and talk about the new civ-specific abilities and units.

I wouldn't worry too much about the special units unbalancing the game, either. While the special units *are* better, they aren't unstoppable. In most cases they're very similar to a unit that everyone else can build, but with a +1 bonus to attack, defense, or movement (sometimes better than that, but nothing much more drastic).

Of course there are some other neat things connected to the civ-specific units, but you'll have to check the new website out to find out about them =)

Dan
Firaxis Games, Inc.
 
dan is alive!


On the new website, which should launch very soon

firaxis.com or civ3.com or both?

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Originally posted by animepornstar:
dan is alive!


firaxis.com or civ3.com or both?



It'll be at www.civ3.com, but if you have the old site at firaxis.com bookmarked it'll automagically redirect you.

Dan
Firaxis Games, Inc.


[This message has been edited by Dan Magaha FIRAXIS (edited August 08, 2001).]
 
Am I going to hata sign up for the newsletter there too?

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I will be especially interested in how the special units are developed outside of the pre-packaged game. In foresight, we should probably create a panel of "experts" who will judge special units to be approved of rejected based on their power. For example, a unit with an attack value 3 higher than any other unit of its "age" would automatically be rejected. However, a diplomat that had the ability to investigate cities for free would likelly be approved as it would not create too big of an advantage.

Any volunteers?
mutant.gif
 
OK, i am convinced. the Bowmen example shows indeed that special units will not endanger the playbalance since their advantages don't make them too powerful, but interesting enough to use them. as i said earlier, i'm not against SU's, i only want them to fit into the game - what seems to be the case. so i think they will be a worthy addition to the game, and i will definitely NOT turn them off.
good work, firaxis!

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