I just want to try (again) to demonstrate that building academies is far from useless. People seem to just focus on raw beakers and miss the concept that academies are more versatile and their benefits snowball. The decision to bulb to me is not nearly as easy people make it out to be. Words don't seem to convince anyone so I ran an example instead.
I played on immortal, epic, large, pangaea, babylon, policy saving on. The goal was to get to Renaissance as fast as possible and see what condition the empire was in. I tried the same map both ways: 1) Saving GSes for key bulbs versus 2) founding academies with every GS. Every single other build order and city founding and policy choice was identical. I made sure to get the same wonders both times and tried my best to generally pick the same tiles to work even (though with academies it obviously changes a bit) I wrote down a few things I find as progress indicators... I entered Renaissance via Acoustics. I know most people don't but it just turned out that was the fastest for me as I had 0 use for Astronomy. Here's what I found:
Trial 1 - Bulbing
Completed by 700BC.
Generating: 54

/turn, 29

/turn, 13

/turn
6 policies
Bulbed Techs: Education, Chivarly, and Acoustics
Notes:
I got Education around 1050BC, was able to rush buy university immediately and run scientists to generate an additional GS fast. I was just starting to build the PT but had no doubt that I would get it.
Trial 2 - Academies
Completed by 320BC
Generating: 137

/turn, 36

/turn, 23

/turn
7 policies
Founded 3 academies
Notes:
Got Education around 1200BC, was able to rush buy a university immediate and run scientists. I was also able to rush buy soon after a second university and run scientists there too. Why this time and not the other? Because I was able to get currency faster, get markets up faster (the first I only had 1). Also was able to sell an additional resource because I had built some happy walls. Why could I build this? Because I was able to grab improvement techs earlier due to high science rate generally just accelerate my build order. Same reason for culture. In fact the culture shot up that turn because I bought an opera house. I has just finished the PT.
So yes the second trial was slower. But I was in one heck of a lot better position. I could tear through the Renaissance era techs like this and my empire was generally stonger. I know this is just one anecdotal example but I'd just trying to demonstrate that you can't just simply compare academy beakers to bulb beakers and make your decision on that alone.
Pre-renaissance I find it almost always better to use academies. From that point on it depends... if I tech is coming up that I could use right now I'll bulb it. Otherwise I academy it up. Industrial and up is usually a bulb.
I likely haven't changed the most stalwart minds but... maybe I've convinced someone to at least try it out. It's not Babylon specific and it isn't nearly as pointless as you might think
