Specialists buggy???

Proteus

King
Joined
Nov 25, 2001
Messages
714
Today I thought, that it would be nice to get a little bit more Science out of one City and assigned a scientist.
But hey, nothing happened.
After I took the worker out of the Land-Tile (Grassland) the Science-Output fell from 40 to 38. And there it stayed as I went through the Specialist-Options until I had the Scientist.
I even waited one turn to see, if the an increse would be taken into account the next turn, but again nothing.
The same is true for Tax-Collectors. No Increase in Income as far as I´ve seen.
I´ve tried this with several Cities (All had Imrpovements like Libraries, Universities, Banks and Merket Places) and have never seen any Effect taking place by assigning Scientists or Tax-Collectors.

Is this a bug in the Game or are there any invisible Effects of those Specialists? (As opposed to Civ 1 & 2 where the Changes by Tax-Collectors and Scientists could be seen at once in the City-Menu)
 
It looks like (though I'm not sure) scientist and tax collectors only produce one beaker/gold. This means that they're worthless. You'll take of a worker than produces, say, 3 commerce to have him produce, say, 1 gold...
 
If they would produce at least one beaker, the Scientific Score in the city would have risen to 39 (cos after removing the worker from the field and getting an entertainer for him the Scientific-Score was at 38), but it stayed the same when I made the entertainer a scientist.
 
I know that the tax collector income doesn't show up in the city screen. It shows up in the advisor window. May be the same for science. One thing you can do with specialists is in times of revolt. Sometimes a city will go into disorder. Often you don't need an entertainer to calm them, all you need is to make one of the workers into a tax man or scientist. Not sure why this works but it does.
 
If it doesn´t show up in the city window it´s plainly a change for worse.
Of what use is a scientist or tax-Collector if I don´t see in the City-Window if the City produces more or less beakers/coins with the Specialist?
Ok, you can use them if all the tiles in your City-Radius are worked upon and you still have Citizens left. But that seems to be the only use for them.
 
I'm not 100% sure about this, but how I understand it is the reason they no longer bother to put this info in the city screen is it no longer changes from city to city. It used to be dependant on the status of the city the scientist was located in, so it would change all the time. If you want to know how many beakers a scientist is giving you or how many coins a tax man is bringing in, count to one and you just figured it out.

Anyone know if scientists gain any bonus from being in a city will maxed research improvements? It seems a scientist in a research lab would be a better worker than a scientist sitting on a rock in a field.
 
There is no bug here. Changing to tax collector does show up in the city screen. If the citizen works the tile and generates 3 trade, but all are lost to corruption, you are better off with a tax collector! You can also see income from tax collectors on the F1 screen. I've never used scientists.
 
Yep, I´ve found out.
They give incredible 1 Gold/Beakers.
After I also found out, that Ongoing WLTK-Days gradually reduce Corruption even in totally corrupt Cities (after I implemented this, my 70-80 City Emprie only has 1-4 totally corrupt Cities and even that is slowly changing :) ) I rather spend surplus Laborers in Entertainers than in Taxmen or Scientists.
 
Originally posted by Proteus
Yep, I´ve found out.
They give incredible 1 Gold/Beakers.
After I also found out, that Ongoing WLTK-Days gradually reduce Corruption even in totally corrupt Cities (after I implemented this, my 70-80 City Emprie only has 1-4 totally corrupt Cities and even that is slowly changing :) ) I rather spend surplus Laborers in Entertainers than in Taxmen or Scientists.

I think I deserve a big "I told you so!" Just kidding. I am just glad someone else finally tried this. Please go post something about this on the "Official Corruption Solutions thread" so I am no longer being told I don't know what I am talking about.:)
 
As everyone has said, tax collector and scientist effects can't be seen in the city screen. The combined effect of all your tax collectors (1 gold per tax collector) appears in the Domestic Advisor screen as "Taxes". As far as I can see, the effect of the scientists (1 beaker per scientist) is not included in the "Science" output on the Domestic Advisor screen, but does (if there are enough of them) reduce the number of turns to complete the next advance. This seems confusing to me, the beakers produced by the scientists should really be shown somewhere.
 
I am confused....i used to use scientists/tax collectors alot in civ 2 and id like to use em in civ 3.....but as of yet i havent because i cant see what they are giving me.....

anyone got a definate answer to this?

do taxcollectors now work on a 'state' basis? ie they collect revenues in all cities rather than just the city they are in?

help
 
Originally posted by dizidave
I am confused....i used to use scientists/tax collectors alot in civ 2 and id like to use em in civ 3.....but as of yet i havent because i cant see what they are giving me.....

anyone got a definate answer to this?

do taxcollectors now work on a 'state' basis? ie they collect revenues in all cities rather than just the city they are in?
I believe this is the definite answer.

Each tax collector collects one gold per turn. This is not reported on the city screen (except, of course, that you can see the tax collector in the roster). At the top left of the Domestic Advisor screen where it lists your income, there is a number labeled "Taxes". This is the combined income from all the tax collectors in your empire. Income from tax collectors is not increased in cities with Marketplaces or Banks, so I suppose you would say the tax collectors are working on a "state basis".

Scientists work the same way (one gold per scientist, not increased by library, etc.) except that their contribution is not quantified on the Domestic Advisor screen (except that you could add up all the scientists in the rosters of all your cities).
 
Originally posted by dizidave
so a scientist makes 1 vial??? what the hell use is that?
Not a lot. Still, in a corrupt city with no science buildings, that might be more than you would get by having him work one of the tiles.
 
Back
Top Bottom