Hello all,
Here's a strategy I've been using successfully in my last 10-15 games on Noble difficulty to shoot ahead everybody (standard map, 7 civs) in science, at least until the end of the Renaissance.
All you need is to specialize one city for science. This is usually my capital simply because it's the most developped city early on.
Requirements:
- a city with lots of food and at least 5 citizens (that's usually where I start to hire specialists), the more the merrier.
- a Library in that city (so you need to disover writing ASAP).
- any other wonder or civic that allows more specialists (and more importantly science specialists) to be hired. Pyramids is a good bet too, since it will give an extra 3 beakers per specialist with the Representation civic. This strategy doesn't depend on any wonder though, they just give a nice boost.
- any other improvement (monastery, university, etc) can be added as time goes on.
Alright. So you got your size 5+ city with lots of food, health, and a library. Good. Hire a science specialist, more if you can and if your city supports it. If your city is small, leave some food to grow, you don't want to cap its size now.
Wait.. wait.. wait.. (well don't jus wait, keep developping your civilization) Until you get a Great Scientist. Use him to bulid the Academy in your science city. That will increase science by 50%.
Afterwards, every Great Scientist you get, add him in that city as a super specialist. This will give 6 beakers, but the academy will increase that to 9 (with Representation, that would be 13! I haven't actually checked those numbers during gameplay cause I'm too busy playing not calculating, so hopefully I'm right. Either way it adds a lot!). Hire more normal science specialist whenever you can or need to.
I've only tested once or twice using the Great Scientists to build more academies and each time it seemed better to just add them to the city, since the other cities won't be producing much science at all till much later (use the other cities to produce military units, wonders, settlers, workers, or other buildings, since you will need them in case your opponents come for you).
Pretty soon, by the end of the classical or early medieval era, your science city will be outputting 100+ beakers per turn! You'll easily outresearch your opponents that way, for a while, until they catch up. If you've fallen behind, you'll catch up pretty quickly too.
Now what I need is to learn how to specialize cities for commerce and hammers
Here's a strategy I've been using successfully in my last 10-15 games on Noble difficulty to shoot ahead everybody (standard map, 7 civs) in science, at least until the end of the Renaissance.
All you need is to specialize one city for science. This is usually my capital simply because it's the most developped city early on.
Requirements:
- a city with lots of food and at least 5 citizens (that's usually where I start to hire specialists), the more the merrier.
- a Library in that city (so you need to disover writing ASAP).
- any other wonder or civic that allows more specialists (and more importantly science specialists) to be hired. Pyramids is a good bet too, since it will give an extra 3 beakers per specialist with the Representation civic. This strategy doesn't depend on any wonder though, they just give a nice boost.
- any other improvement (monastery, university, etc) can be added as time goes on.
Alright. So you got your size 5+ city with lots of food, health, and a library. Good. Hire a science specialist, more if you can and if your city supports it. If your city is small, leave some food to grow, you don't want to cap its size now.
Wait.. wait.. wait.. (well don't jus wait, keep developping your civilization) Until you get a Great Scientist. Use him to bulid the Academy in your science city. That will increase science by 50%.
Afterwards, every Great Scientist you get, add him in that city as a super specialist. This will give 6 beakers, but the academy will increase that to 9 (with Representation, that would be 13! I haven't actually checked those numbers during gameplay cause I'm too busy playing not calculating, so hopefully I'm right. Either way it adds a lot!). Hire more normal science specialist whenever you can or need to.
I've only tested once or twice using the Great Scientists to build more academies and each time it seemed better to just add them to the city, since the other cities won't be producing much science at all till much later (use the other cities to produce military units, wonders, settlers, workers, or other buildings, since you will need them in case your opponents come for you).
Pretty soon, by the end of the classical or early medieval era, your science city will be outputting 100+ beakers per turn! You'll easily outresearch your opponents that way, for a while, until they catch up. If you've fallen behind, you'll catch up pretty quickly too.
Now what I need is to learn how to specialize cities for commerce and hammers
