Spectacle Rock ...

All I heard was that Venice(maratime) will give a food bonus....
 
....and they can provide support on defense (like artillery in PG), making them incredibly valuable

Actually this is new to me, though it does fit in nicely with what we have heard about adjacent units supporting an attacking or defending unit!

Aussie.
 
One critical note that I learned during my time with Civ V that may assuage many fan’s fears is that combat is no longer all-or-nothing. A unit that loses a skirmish will now retreat, and only after a series of protracted losses will they be utterly destroyed.

This was always assumed as an implication of the new combat system, but it is nice to see it confirmed and described in detail!
 
This comment from the article is very interesting in light of the controversy some of the design decisions have caused here at Civfanatics:
At the beginning of our session, the Firaxis representative said something that I think sums up their philosophy towards Civ V: He said that many consider Civ IV the “perfect” Civilization, so if that’s the case, why not start from the ground up and build some new experiences into Civ V? The Civ V team seems ready to look towards innovation instead of iteration, and so far it looks like they have made a wise choice.

I think that's probably a good attitude to have. If the team had decided to just iterate on what already worked in Civ IV, it'd have been hard to come up with something that couldn't have been implemented through modding. Instead they decided to rebuild the Civ experience in some pretty drastic ways. Bigger risk, for sure. But will the reward be bigger? Only time will tell...
 
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