Speeding up the AI turn

Pualee

Chieftain
Joined
May 15, 2020
Messages
11
Are there any known methods to accelerate the game turn? I'm waiting exorbitant amounts of time waiting for the turn to cycle after my turn is done. I've toggled the setting for unit movement and combat animations (disabled) but surely there is something else?

Is there a way to turn off some graphics settings for an improvement? I'm thinking mining carts, entertainment districts, bobbing submarines, etc. Those animations really don't add to the game, but have to be taking clock cycles away.
 
The game has a lot of things to care of. It actually plays the AI's turns. Moving every unit, managing builders to make improvements, a lot of things. Only way to decrease it notably is to play smaller scale games, sadly. Less AI and city states, less waiting.

I usually spend the waiting time just to check my empire. Maybe there are some better tiles to work with or maybe I have forgotten to hook up some resource or want to switch up tiles between cities. Just waiting makes the late game always really boring. :D

Wars between AI also make the game slower as they move more troops. In large degree its a matter of luck how long they will last as you usually wont benefit trying to stop them doing that.
 
I'm not complaining about a sophisticated AI. I'm upset that I cannot turn off shadows and windmill animations when they are clearly not necessary. I'm not excited to see crab and fish animations when the game takes 10 minutes per turn.

I think a few animation tweaks would enhance game play immensely. How about a prompt the first time the "end turn" takes 2 minutes or more to ask the player if they want to turn off animations? I want to play the game, not watch the waves break on the coast.
 
I'm not complaining about a sophisticated AI. I'm upset that I cannot turn off shadows and windmill animations when they are clearly not necessary. I'm not excited to see crab and fish animations when the game takes 10 minutes per turn.

I think a few animation tweaks would enhance game play immensely. How about a prompt the first time the "end turn" takes 2 minutes or more to ask the player if they want to turn off animations? I want to play the game, not watch the waves break on the coast.

The animations just run in a loop, not too CPU intensive. On my Macbook Air I turned everything down, but turn times are not affected at all depending on graphic settings. The Switch has a mobile CPU, it will struggle with all of the calculations needed in Civ regardless.

Sure - it may help with turn times to disable animations, but I doubt it.
 
The animations just run in a loop, not too CPU intensive

Rats

Sure - it may help with turn times to disable animations, but I doubt it.

I'm still skeptical. I don't know the switch hardware - I only knew it was a modified mobile chip set. However, I know that if there are any amount of GPUs, and if the game is programmed correctly, the calculations (many of which should be massively in parallel and offloaded to the GPU) and graphics rendering will both vie for the GPU's time. I also discovered that the switch's graphics include things that are above the minimum PC settings - e.g. shadows.

I'm going to start my next game as hotseat, which hides the game world between turns, and see if it helps. I'll report back in a few days, as it takes me that long to find time to finish a game :confused: Hopefully the game isn't actually drawing the world behind the screen waiting for the next player... but maybe it is and there will be no improvement.
 
Turn off battle/move animations, it will shortern your turns somewhat. But yes, Switch turns take a bit longer, compared to my i7 6700K PC.
But the surprising thing is PC is on huge maps at around turn 300, PC is only maybe faster by 3-4x, and I play on huge maps on Switch with standard settings, carrying over my saves to PC back and forth.
The Switch CPU certainly isn't only 4x weaker, its much weaker, but there's things inherent i n the game that makes minimum turn times take a while in the late game.
 
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