I would like to implement few spells for my game, but never modded civ4. Could you let me know how to implement at least something of:
-Earth III: 1) mountains to hills, hills to flatlands; 2) flatlands to hills, hills to mountains; all with earthquakes, 5 turns cast, kills caster if not flying
-Earth III+Water III: 1) flatland to coast, coast to flatland; 2) ocean to coast, coast to flatland; all with tsunami, 5 turns cast, kills caster if not flying
-Water II - water walk 1 turn for stack
-Air III: flight 1 turn for stack
-Nature II + Spirit II: turn forest to anicient forest
-Water II + Nature II: make flatlands from deserts near rivers
-Dimention III, Air 1, Water 1, Fire1, Earth 1: create a raw node, 10 turns cast, spam hostile elementals, maelstorm and earthquake each turn, caster's stack is not immune
- Life III + Spirit III: remove golem/undead promotions
- Death III + Spirit III: remove golem/undead promotion, sacrifice living non-animal
- Death III: add undead promotion
- Move Spring to Water I+Life I
- Water I: quenche fires
- Entropy II: drop fallout, range III
- Body I: Sprint
- Body II: Haste
- Life III: Vitalize
- Life III+Body III+Spirit III - Resurrection (no graveyards, nodes, etc.)
- Nature III: Summon Manticore (perm, 50% to barb each turn) and Griffon
Also, is it possible to add a "Griffon Rider" flying promo to some living units by sacrificing Griffons?
Is it possible to give extra support cost for some promotions?
- Mind I: - Loyality, not Inspiration
- Law I: - Hope, not Loyality
- Spirit II: - Valor, 25% off each turn
- Law III: - Mobilization, all extra food&commerce -> military production
-Earth III: 1) mountains to hills, hills to flatlands; 2) flatlands to hills, hills to mountains; all with earthquakes, 5 turns cast, kills caster if not flying
-Earth III+Water III: 1) flatland to coast, coast to flatland; 2) ocean to coast, coast to flatland; all with tsunami, 5 turns cast, kills caster if not flying
-Water II - water walk 1 turn for stack
-Air III: flight 1 turn for stack
-Nature II + Spirit II: turn forest to anicient forest
-Water II + Nature II: make flatlands from deserts near rivers
-Dimention III, Air 1, Water 1, Fire1, Earth 1: create a raw node, 10 turns cast, spam hostile elementals, maelstorm and earthquake each turn, caster's stack is not immune
- Life III + Spirit III: remove golem/undead promotions
- Death III + Spirit III: remove golem/undead promotion, sacrifice living non-animal
- Death III: add undead promotion
- Move Spring to Water I+Life I
- Water I: quenche fires
- Entropy II: drop fallout, range III
- Body I: Sprint
- Body II: Haste
- Life III: Vitalize
- Life III+Body III+Spirit III - Resurrection (no graveyards, nodes, etc.)
- Nature III: Summon Manticore (perm, 50% to barb each turn) and Griffon
Also, is it possible to add a "Griffon Rider" flying promo to some living units by sacrificing Griffons?
Is it possible to give extra support cost for some promotions?
- Mind I: - Loyality, not Inspiration
- Law I: - Hope, not Loyality
- Spirit II: - Valor, 25% off each turn
- Law III: - Mobilization, all extra food&commerce -> military production