Spells and other issues.

Objectivity is nice.
 
There is master of fire that gives fire I. There are the same ones for earth, water, air, and necromacy. Currently, none of those do anything.

I didn't mean spells,I meant promotions.
 
Those (earth, air, fire, etc) havent been added yet. But there are bucketloads of other spells via the colleges (amber etc).
 
I know that. I just had a question about that. i hate it when I go to play a civ, and find that the stratagy I was going to use for them either isnt added yet or isnt available to them.
 
The new release has most techs disabled if the civs you play have no use for them so this shouldn't be a bother anymore. however it's still possible I missed some techs to disable so if you encounter any techs that make no sense for the civ you play in 0.12 please report that.
The elemental magic techs are still open to some civs that are meant to use them but they aren't ironed out yet though. But i.e. if you play the empire you're blocked from them and what magic techs you can resaerch definitly give you advantages(but they still require balancing)
 
Ooh...can't w8 to try that out. Also, can't w8 for Kinstrife cuz Pleop said he was gonna post an alpha for playtestin.
 
Cool. I'll do that.
 
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