Bibor
Doomsday Machine
Oh we all post many great things about "this and that", how things would be more cool, more realistic, more fun etc.
But all of these just make our game more fun, more intriguing, more "i feel powerful".
But what about new, improved penalties? Or unexpected bonuses?
The only real penalty that I see in civ3 is that AI neighbours get uneasy about you breaking (20 turn) deals. And that's it???
What about internal strife? Famine? Plagues? revolutions? military coups? market crashes? computer viruses? unemployment? general unhappiness? criminal activity?
or beneficial things? Good crops this year? major criminal busted? an exceptionally good military cadet generation? journalist uncovers a plot against government?
I know that CIV is an "idealised" game of running a government, but the fact is, at a certain point of a game you know that you either lose or win. But no factors can unexpectedly change this fact. No real "edge" (except new technology) that you can get.
I know that I'm being boring with my SMAC whining (Sid Meier's: Alpha Centauri), but there were "random events" in that game similar to the ones i mentioned. That would be definitely a step forward, i think.
No need for huge-mega-extra new management of things (okay, maybe some
), just a dozen or more possible random events that brings the feeling that the game is a living world, not a chess-game.
my 1 dollar and 2 cents (i gave 1 dollar for a mini pizza
)
-kirby
EDIT: Imagine a worker stike (reduces shield production) hits your UN wonder build city with no other prebuilds?
But all of these just make our game more fun, more intriguing, more "i feel powerful".
But what about new, improved penalties? Or unexpected bonuses?
The only real penalty that I see in civ3 is that AI neighbours get uneasy about you breaking (20 turn) deals. And that's it???
What about internal strife? Famine? Plagues? revolutions? military coups? market crashes? computer viruses? unemployment? general unhappiness? criminal activity?
or beneficial things? Good crops this year? major criminal busted? an exceptionally good military cadet generation? journalist uncovers a plot against government?
I know that CIV is an "idealised" game of running a government, but the fact is, at a certain point of a game you know that you either lose or win. But no factors can unexpectedly change this fact. No real "edge" (except new technology) that you can get.
I know that I'm being boring with my SMAC whining (Sid Meier's: Alpha Centauri), but there were "random events" in that game similar to the ones i mentioned. That would be definitely a step forward, i think.
No need for huge-mega-extra new management of things (okay, maybe some

my 1 dollar and 2 cents (i gave 1 dollar for a mini pizza

-kirby
EDIT: Imagine a worker stike (reduces shield production) hits your UN wonder build city with no other prebuilds?
