*Spoiler 3* Gotm19-Ottomans - End Game Submitted

Originally posted by Txurce
Having seen a LOT of high-scoring GOTM19 domination games, I can now criticize my own decision to go for space (from a high score perspective).

It seems to me (and cracker has tried to emphasize this, I think) that you should play to "play well" by your own standards, not play to the score system. Set your goals and try to achieve them, but I think it will be a bit sad if everyone plays the same game just because that's what they think will get them the highest score.

I also quit expanding after taking the continent, since I was going for space and didn't need more corrupt cities, and now realize that this also makes a difference in the final score.)

Well, it does seem that if you want to go for a "late" victory, and have a good score (even relative to people playing for the same victory type) then "milking" is going to be important.

On the other hand, I'd probably argue that the date of the space race victory is more "meaningful" than the score.
 
I went for space instead of domination because I thought I'd do better that way - which I've belatedly concluded was wrong.

I'd argue that the date is more meaningful than the score as well, and will ALWAYS go for the earliest possible win - but a space-race win with more territory conquered is going to have a higher score than one that conquered less. While classic milking would bore me, conquering an extra civ or two wouldn't. As with most players who post their scores, I'm competitive enough to want to score higher. In the future, I'll save low-corruption games for non-GOTM efforts.
 
Originally posted by DaviddesJ


It seems to me (and cracker has tried to emphasize this, I think) that you should play to "play well" by your own standards, not play to the score system. Set your goals and try to achieve them, but I think it will be a bit sad if everyone plays the same game just because that's what they think will get them the highest score.

I just have to comment on this because Cracker indeed does seem to support this postion. But it makes no sense to me at all. It's like you guys are talking in Martian.

What is the point of playing comparative games in the first place if its not to get the best result? I don't see anything sad about it at all. In fact I think it would be pretty darn sad if everyone isn't striving to play the game that will get them the best outcome. It would seem to render the whole concept of GOTM moot.

Originally posted by DaviddesJ

Well, it does seem that if you want to go for a "late" victory, and have a good score (even relative to people playing for the same victory type) then "milking" is going to be important.

On the other hand, I'd probably argue that the date of the space race victory is more "meaningful" than the score.

I agree with you here. In my previous TBS gaming experince "speed" was always considered the primary mark of excellance in comparative games. In the CFC GOTM you essentially have to throw that sort of mindset out of the window.

In playing #19 to a space race victory I had to totally and radically force myself to play in a way that, based on my previous experience, seemed illogical and pointless. "Milking" as I go and still trying to maintain some semblence of a speed run to satisfy the dual demands of both the whacky Civ3 scoring system that values only happy population and territory to the exclusion of everything else, as well as the Jason scoring system that seeks, probably hopelessly, to balance out the different victory types.

Playing for speed and high score at the same time is like taking a bath in a tub of mud. Scrub all you like but you'll never feel clean. But like a good little boy I "milked as I went", which was very demanding and almost exhausting. Learning to milk draws one to micromanagement misery, though I am sure that as one masters the art of milking one would learn to do it properly without extreme nitpicking.

Yeah, plainly, I blew GOTM #19 by chosing the space race victory condition and sticking to it. Because of the Sipahi and the configuration of the map early conquest and or domination was the way to go because Aeson sets the best dates based on map parameters and doesn't adjust it based on factors like "how will the UU affect the game" . Essentially for about 70% of the effort, time and skill I put in my game I could have scored much higher by simply going for domination from the opening bell. But I didn't recognize that, nor did I recongnize that Cracker set this up to be an "easy Emperor level" game.

Doesn't bother me though, win some, lose some. In future games I will be able to draw from experience and hopefully be able to figure out how to take advantage of the way cracker has modified the particular games.

To get the best result, comparatively speaking, you have to combine solid play with insights into the bizarre scoring system with intuitive glances into the mad mapmakers mind.

Experienced, expert players like Sir Pleb and Moonsinger can "see" these things pretty clearly and will place very well each time. The flip side of that is that in any given month there will be players who stumble in to a high positon on the final list because they accidentally picked the best victory condition, and players who bumbled into a lower position because they blew the same call.

The only way to equalize the victory conditions would be to base the curve on results. You can't get it right based on projections.
 
There seems to be a bit of confusion...

Spacerace can score nicely on this map. Trust me. :)

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ltcoljt,

You seem less than complimentary on just about every aspect of the GOTM. To be honest it's a bit trying not to respond to you in a likewise manner. If you want to discuss how to make the GOTM a more worthwhile experience, try toning down the barbs in your posts.
 
Originally posted by ltcoljt
Yeah, plainly, I blew GOTM #19 by chosing the space race victory condition and sticking to it.

Hmmm, I ended up with a Space Race victory as well, but I'm pretty content with my result. The art is indeed in balancing speed and growth during the game. Just give it some more tries and you'll get better at it. :)
 
Originally posted by Aeson
There seems to be a bit of confusion...

Spacerace can score nicely on this map. Trust me. :)

---------------

ltcoljt,

You seem less than complimentary on just about every aspect of the GOTM. To be honest it's a bit trying not to respond to you in a likewise manner. If you want to discuss how to make the GOTM a more worthwhile experience, try toning down the barbs in your posts.

Hey! I know space race can score well, I am just saying that domination will score better, all things being equal. I think you are reading more into my posts than I am writing. I'm not tossing barbs, just stating opinions and the like. And I could be wrong.

Why is it that whenever I say anything here, someone uses words like confusion, balance or informed. Do you guys think I'm nuts or what?
 
Aeson,

In rereading my post I can see that you might feel I am attacking the Jason scoring system. But I am not. I think you have done a terrific job with it and it's far better in my mind than the previous scoring system here.

I am just saying that you can't balance out the victory types perfectly without using after game data to set the curve. You can't deny that. Since there aren't enough submissions to do that in a statistically sound way, what you are doing with the Jason system is simply the best thing that can be done.

IMHO.
 
Originally posted by Ribannah


Hmmm, I ended up with a Space Race victory as well, but I'm pretty content with my result. The art is indeed in balancing speed and growth during the game. Just give it some more tries and you'll get better at it. :)

Well, we shall see how your astounding 1120 AD space race victory stacks up versus the early domination wins. Maybe I;ll change my mind when I see your score and compare it to the others. :D
 
Originally posted by ltcoljt

What is the point of playing comparative games in the first place if its not to get the best result?

The primary point of GOTM is to just compare and discuss the games. Scoring, of any sort, is entirely secondary.

Even within the context of scoring, there are many different ways to rank games relative to one another. The Jason score is just one of them. It's one attempt to give a quick "one number" value to every game. But it's not the only way to do that, and there's no reason that everyone has to, or should, play solely to get the best Jason score. One player might play instead for the earliest spaceship launch. Another player might try to win diplomatically without ever going to war. Another player might choose to play "honorably", and not use some of the borderline tactics that the game permits, even if they would increase his score. Another player might play in an unusual way to illustrate an alternative strategy, even if it's lower scoring. These are all perfectly valid approaches to GOTM.

In the CFC GOTM you essentially have to throw that sort of mindset out of the window.

No, you don't have to. You can play however you want.


In playing #19 to a space race victory I had to totally and radically force myself to play in a way that, based on my previous experience, seemed illogical and pointless.

But like a good little boy I "milked as I went", which was very demanding and almost exhausting.

Yeah, plainly, I blew GOTM #19 by chosing the space race victory condition and sticking to it.

No, you blew it by choosing to play in a manner that you found unenjoyable and pointless. Because the reason for playing is supposed to be to have fun, and you seem to have completely forgotten that.
 
Can I just pipe in with my own position. I'm relatively new to Civ. I've played GOTM since 17 (Carthage), and each game has been the 1st at that particular difficulty level. For myself, I would like to improve enough to get higher up the rankings, but really the "higher up the rankings" part is secondary to the "improve" part. Comparing my game to others in how they play, what they do to progress so well, things they do I would never have thought of, is much more important to me. If I can improve my game and have some fun (both by playing Civ and talking about it) then I'll be happy.

In case you're interested, my goals at the start of this month (GOTM 20) were very simple :

  1. Survive as long as possible
  2. Don't lose by Diplomatic (any other loss is just fine :) )
    [/list=1]
 
Originally posted by DaviddesJ


The primary point of GOTM is to just compare and discuss the games. Scoring, of any sort, is entirely secondary.

No, you blew it by choosing to play in a manner that you found unenjoyable and pointless. Because the reason for playing is supposed to be to have fun, and you seem to have completely forgotten that.

People have been telling me that all my life. In grammar school I used to get sent to the principal's office for starting fistfights over dodgeball games. When we have friends come over to play cards, like hearts or spades, I am not allowed to play. I'll watch them play, laughing and having fun but not bearing down, not trying to win. It drives me nuts and I can't understand it.
 
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