Spore Modding

Discussion in 'All Other Games' started by Soduka, Sep 12, 2008.

  1. Soduka

    Soduka Warlord

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    Best Guesses from tinkering so far (For people who haven't touched the goods yet):

    * Codes such as 0x05879d94, most of them seem to be a form of localization redirection. If you unpack the data package and then the en_us package in locale, you will see the code, then the words in english.

    * Cool hints from the people who made the game so far found:

    Found when unpacking the UI folder in the locale en_us.




    Will continue to explore. If what I understand so far is true ( Maybe not) Spore could potentially be very moddable.
     
  2. Soduka

    Soduka Warlord

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    AI Empire Personality types:

    Spoiler :
    ###############################################################
    # empire personality setup

    property archetypeWarrior 0x055500bf int 10 # Curmudgeon Military
    property archetypeTrader 0x055500cd int 10 # Curmudgeon Trade
    property archetypeScientist 0x055500d5 int 10 # Robotic Explorative
    property archetypeShaman 0x055500dc int 10 # Robotic Cultural
    property archetypeBard 0x055500e2 int 10 # Flowery Sporty
    property archetypeZealot 0x055500e9 int 10 # Flowery Military
    property archetypeDiplomat 0x055500ee int 10 # KissAss Diplomatic
    property archetypeEcologist 0x055500f6 int 10 # KissAss Explorative

    property traitWeightNone 0x02f98dae int 10
    property traitWeightStingy 0x02f98db1 int 10
    property traitWeightGenerous 0x02f98db3 int 10
    property traitWeightAccidentProne 0x02f98db5 int 10

    property tradeChance 0x0576373a float 1
    property surrenderChance 0x0682ede3 float 1.0
    property surrenderChanceNearDeath 0x0682f155 float 1.0

    ###############################################################
     
  3. Dale

    Dale Mohawk Games Developer

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    How do you unpack the DBMF's? I tried with DBMFExtract4 and it just errored on the files.
     
  4. Soduka

    Soduka Warlord

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  5. Dale

    Dale Mohawk Games Developer

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    Of course there is. And I bet Maxis charges us $40 for a new exe file where it says:

    bool m_bFloraEditor(true);

    :p
     
  6. Dale

    Dale Mohawk Games Developer

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    Here's some interesting PNG's for the sporepedia buried in the "content" package. Obviously a flora editor is coming for a cost, and is the third one a fish? Looks fishy to me (and there's a ton of others like it).
     
  7. SpurnSpore

    SpurnSpore Chieftain

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    Is there stars going super nova and a comet terraformer?
     
  8. Dale

    Dale Mohawk Games Developer

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    I get an error trying to unpack the graphics package. Anyone else get this?
     
  9. Rub'Rum

    Rub'Rum Hates acronyms

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    "property archetypeEcologist 0x055500f6 int 10 # KissAss Explorative"

    Should I be offended if I studied ecology? :D
     
  10. Daftpanzer

    Daftpanzer canonically ambiguous

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    Hey, so, is there a way to turn this flora editor on???
     
  11. SpurnSpore

    SpurnSpore Chieftain

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    A new mod has been made "asymmetry hack" enables you to put legs arms eyes etc wherever you want on a creature not automatically opposite. http://spore.vg/

    To get it working, place it in Program Files/Electronic Arts/Spore/Data and then boot the game.
    Since SPORE allows "patch modding"(just drag+drop mods in and out of that directory to install and uninstall) it is very simple to install and uninstall mods. If you don't want it, delete it/move it out of the directory.

    I haven't tried it yet but from all reports it works.
    Also he has info on how to mod spore. http://spore.vg/formats/dbpf.html
    Someone else is working on making the spine less limited.
     
  12. Popcornlord

    Popcornlord Steampunk Mechanic

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  13. Daftpanzer

    Daftpanzer canonically ambiguous

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    @Popcornlord, I did get it to work, and eventually got a blob-shaped 'body' to appear (clicked and dragged one of the top-left 'parts'), but I struggled to attach anything else :(
     
  14. SpurnSpore

    SpurnSpore Chieftain

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    Spore modding tools released;Found this post on another website-

    The SPORE Modding tools have been released, finally!
    Get them Here:
    http://blog.spore.vg/2008/09/21/unst...n-revision-42/
    It includes:
    SPORE Package Viewer
    PropToXML(you can extract the PROPS from Spore-Content(Props are all the tools, values, etc.))
    XMLToProp(Converts the XML files to PROPS)
    Package Maker(basically makes Packages)
    Other Exes and DLLS which are needed to be in the same directory if you need to run the above.
    Now, this is EXCELLENT news to those who want to do some serious modding.
    These tools are VERY UNSTABLE but I've used all of them fine and they work, but don't . .. .. .. . around with them otherwise they won't work.

    Anyways, the XML Files are kinda hard to read, so just google XML Notepad(it's a microsoft tool) and download it, it's very easy to edit Stuff with it.
    Also, if you modified one single file, you just need to put that single file into a Package, and put it in the Data directory of Spore and it will overwrite that file when Spore boots and reads that Package. Nice and simple.



    This is infact the easiest way to mod the game.
    Enjoy.

    ALSO:
    SPORE_GAME.package Contains all Badge requirements and most of the tools.
     
  15. rupertlittlebea

    rupertlittlebea Prince

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    "error 404 - file not found"


    BTW tinkering around in his web page found a Revision 42 page
    that clearly states:
     

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