Spring + Features = Broken

hbar

Constant
Joined
Feb 6, 2008
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Wisconsin
So I thought of this when reading the Malakim Desert Mechanics thread, and I think that spring is broken on flood plains, oases, and scrub. I think it should be changed so that if there is a flood plain or oasis, spring should convert the tile to grassland but destroy the feature. If it is cast on scrub, it should make a plains forest tile. That would create a tradeoff between leaving a moderately nice feature or gaining the ability to build improvements (or reducing unhealthy in the case of floodplains).

An oasis on plains doesn't make sense (at least as a good thing - in the real world we call that a swamp). Similarly, floodplains on plains or grassland is not reasonable - the ability to get high yields (see: Nile) is a direct result of silt deposition, which combined with the floods would kill any grass or hammerplants that tried to grow.
 
You can't cast spring on floodplains, casting it on an oasis tile gives you a 4/1/2 tile which cannot be improved, and a scrub tile just gives 1/2/0 with the ability to build improvements. None of these are that overpowered considering the time they come into the game and require the civ to have water mana at KotE, elementalism, or the OO shrine. Genesis is another story and it comes so late that the game is usually decided by that point in the game so the terraforming is mostly icing on the cake.
 
Sure, but Druids can do the vitalize thingy, iirc.
 
No kidding...must have changed when I wasn't paying attention.
:blush:
Carry on folks, nothing to see here
 
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