Kadazzle
Emperor
Hello everyone! Many people know what spies do, but not many people know how to use them to their full force, and how to make the most out of stealing all of your enemies gold and Great People. Spies, like every unit can be built into rings, made up of 3 spies.
Spies, can move 2 spaces per turn making them a quick unit. They have no defense outside of cities, and only have an attack while facing other enemy spies. When moving your spy inside enemy territory, always move a unit with them if you're at war with the enemy civ, or always keep it 1 tile away from the city, s that their units can't capture your spy, unless they have Horseman, or other units that can move 2 spaces.
What can spies do? Spies are easily one of the best units in the game. When being moved into a city, they have 4 option:
Steal Gold
Destroy Unit Fortification
Steal a Great Person (If they have one at the City)
Sabotage Production
(or leave quietly)
Now, it may seem simple, just move your spies into the enemy city, and steal whatever you can. It's not that simple! If there's an enemy spy guarding the city (The AI usually have them in their big cities) your spy must battle it out against the enemy spy in order to steal stuff.
So, how do you counter a spy guarding an enemy city? Simple! Get yourself a spy ring! A spy ring should always defeat an enemy spy, so it should be easy to steal stuff. But, how do you maximize your profits when stealing from your enemies? Easy! Build a spy ring, then a bunch of spies, don't group your other spies together! First, send in the spy ring to destroy any defending enemy spies, but if theres no one defending, make him leave quietly. Why? You may ask. Well, if you make him leave quietly, you can then send in your other singular spies to steal great people and gold. Keeping the spy ring helps you move along to the enemies other city, as well bringing a ring into an enemies city doesn't reward you with 3 great people; just like a singular spy it only rewards you with 1 great person, making singular spies just as good as a spy ring, unless they're attacking an enemy.
This has worked in many online games I have played, as it's especially fun taking America's free Great Person. This works really well with both Russia and Egypt, as Egypt as +1 movement for Riflemen, meaning you can make them keep up with your spies, while receiving a defense bonus if attack. This is good with Russia because of the 1/2 cost spies, and 1/2 cost Riflemen.
Remeber, use spies to your advantage, and have fun while doing it!
Spies, can move 2 spaces per turn making them a quick unit. They have no defense outside of cities, and only have an attack while facing other enemy spies. When moving your spy inside enemy territory, always move a unit with them if you're at war with the enemy civ, or always keep it 1 tile away from the city, s that their units can't capture your spy, unless they have Horseman, or other units that can move 2 spaces.
What can spies do? Spies are easily one of the best units in the game. When being moved into a city, they have 4 option:
Steal Gold
Destroy Unit Fortification
Steal a Great Person (If they have one at the City)
Sabotage Production
(or leave quietly)
Now, it may seem simple, just move your spies into the enemy city, and steal whatever you can. It's not that simple! If there's an enemy spy guarding the city (The AI usually have them in their big cities) your spy must battle it out against the enemy spy in order to steal stuff.
So, how do you counter a spy guarding an enemy city? Simple! Get yourself a spy ring! A spy ring should always defeat an enemy spy, so it should be easy to steal stuff. But, how do you maximize your profits when stealing from your enemies? Easy! Build a spy ring, then a bunch of spies, don't group your other spies together! First, send in the spy ring to destroy any defending enemy spies, but if theres no one defending, make him leave quietly. Why? You may ask. Well, if you make him leave quietly, you can then send in your other singular spies to steal great people and gold. Keeping the spy ring helps you move along to the enemies other city, as well bringing a ring into an enemies city doesn't reward you with 3 great people; just like a singular spy it only rewards you with 1 great person, making singular spies just as good as a spy ring, unless they're attacking an enemy.
This has worked in many online games I have played, as it's especially fun taking America's free Great Person. This works really well with both Russia and Egypt, as Egypt as +1 movement for Riflemen, meaning you can make them keep up with your spies, while receiving a defense bonus if attack. This is good with Russia because of the 1/2 cost spies, and 1/2 cost Riflemen.
Remeber, use spies to your advantage, and have fun while doing it!