Stackable tile improvements

Leyrann

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Jan 11, 2015
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Netherlands
Got this idea just today, and considering I'm not an experienced modder nor know how to create art, I figured I'd post it here and maybe inspire someone to make a mod like this:

The idea is to have two different kinds of tile improvements: Rural and building, with being able to build one of each on a tile.

Rural tile improvements are farms, mines, pastures, etc.
Building tile improvements are villages, towns, inns, and so on.

(of course, this would require a rebalance for the yields required to grow, build something, reasearch something, etc)

With these different tile improvements, it should first of all make the map even more beautiful (rather than having huge farmlands and mine areas when there's no districts), and additionally it should create an interesting decision of "which rural improvement and which building improvement do I want?". Additionally, villages and towns can replace neighborhoods.

To go into some more detail, this is the kind of things I was thinking of:

Rural is basically just the standard improvements as wel know them:
Farm: +1 food, additional +1 food with [Industrial Era tech (Fertilizer?)], flatland only until [other Industrial tech/civic]
Mine: +1 production, +1 production on a resource, +1 production with [Industrial Era tech (Dynamite?)], hills only
Pasture: +1 food, +1 production when on a resource, additional +1 food with [Modern/Atomic Era tech/civic], no longer exclusively on certain resources.
Lumbermill: +1 production, additional +1 production when adjacent to a Town (does not stack).

Building improvements then add something extra to the tile:
Village: +1 gold, +2 food if on a farm, +1 housing, +1 gold with [Industrial/Modern Era tech/civic], +1 tourism with Cultural Heritage
Town: +3 gold, +1 science if on a strategic resource, +2 gold if on a luxery resource, +1 production if on a mine, +2 housing
Windmill: +1 food per two adjacent farms. +1 food if on a farm, +2 gold if on a farm, +1 culture and +2 tourism with Cultural Heritage.
Workshop: +1 production, +1 production if adjacent to a Village or Town (does not stack), +1 production if on a Lumbermill. Can be built on forest.
Monastry (which would mean a rework to Armagh's bonus): +2 faith, +1 food, +2 tourism with [~Atomic Era civic]
 
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