Stacked armies

Snovvdog:

My cities have nothing else to do, I'm not great early in game but by the middle game I usually have a mahoosive advantage over the AI and it's just tiring to pursue a victory. Often I just go for diplo rather than dom because it doesn't take as long ( usually by 1800 ad I have ALL city states allied or conquered), I have over 5 cities each with factory/nukeplant/20+ size so 100+ prod, all i can do is build units really, only to be stuck with em. In this particular game I have ALL the in game wonders ( except the ones yet to research, only india could build 5 and I've already conquered them, the rest built by me...).

The interface could be far more steamlined to not make an easy victory so painful and boring to reach.

And lag is not really a problem, I am an enthusiast gamer so I have pc which runs civ 5 maxed fine

Advice 1: Turn Unit Animations Off. Your games will go much faster.
Advice 2: Quit building so many units. The absence of stacking means that placement is worth as much as the unit itself. If you can't put the unit on a tile where it can attack, it's just costing you in maintenance and hammers. 90 units is massively overkill. I'd say you need to mobilize maybe 12 units at a time on a wide front. On a narrow (say 2-tile) front, you need maybe 6 at most.

You can easily see that with 90 units, you have enough to fight on ten separate fronts and still have units left over to dance at the ball. That's way too many. If you don't have anything to build, your science is not advancing fast enough. Focus on improving tech rate.
 
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