Chazcon
Prince
A lot of talk about 1 unit per tile - versus the Stack of Doom.
SOD has always been odd to me, and unrealistic. I have played around with stacking limits in mods, where I limit 1 unit of each class that can stack together. Also tried 4 units of each class, which starts to be both more flexible and realistic. I have used 10 units of any type also, to limit the SOD effect. Even just that is better than original imho.
I've made a naval stacking limit so that only 1 naval unit per tile is allowed, but transports and landing craft don't count toward this limit. (or invisible submarines of course). I think that feels more realistic.
Air units - 1 unit per tile per original Civ 4 code. Just seems right.
I wouldn't worry so much about 1 unit per tile - I know they will get it right.
SOD has always been odd to me, and unrealistic. I have played around with stacking limits in mods, where I limit 1 unit of each class that can stack together. Also tried 4 units of each class, which starts to be both more flexible and realistic. I have used 10 units of any type also, to limit the SOD effect. Even just that is better than original imho.
I've made a naval stacking limit so that only 1 naval unit per tile is allowed, but transports and landing craft don't count toward this limit. (or invisible submarines of course). I think that feels more realistic.
Air units - 1 unit per tile per original Civ 4 code. Just seems right.
I wouldn't worry so much about 1 unit per tile - I know they will get it right.