Dr. Eszterhazy
Chieftain
- Joined
- Jul 3, 2008
- Messages
- 38
I was very disappointed to see that Civilization Vs answer to the Stack of Doom was to eliminate stacks altogether and only allow one unit per square. I enjoy being able to create a combined arms stack in Civilization by mixing different units for both offense and defense.
To deal with the stack of doom, I think Civilization should have a penalty for piling an enormous army into one hex and one way to deal with this could be to require the army to be in supply. I think Civilization IV does a good job of equipping your army which is reflected by the hammer cost in building your units and paying your army which is reflected in the maintenance cost. However I think Civilization should make you supply your army by having to feed it. A certain number of units per hex would be able to forage and live off on the land ... for example, three units per city, two units per grassland, plains, and floodplains hex, and one unit per woods/hill wouldnt need to tap into your food supply. Units on the attack in hexes controlled by an enemies culture would only be able to supply one unit in these hexes. Units in a swamp or desert would not be able to forage. Stacking excess units in a hex would require them to be fed from the food supplies of your cities, making working farms to create excess food just as important as working cottages and other resources. Creating a stack of doom would use up food supplies faster, causing your cities to stop growing or starve. Players would disperse their army during peacetime through their land and during wartime would be encouraged to advance on a broad front to avoid the supply penalties.
In addition, units unable to trace a line of supply to a city with a food surplus or stored food would lose 10% of their strength each turn and be unable to heal. Surrounding a Stack of Doom and cutting it off from its food supply would be one way of dealing with it. Pillaging farms and completely surrounding cities to starve the units stacks therein would become a part of siege warfare. In the modern era, you should have to trace a supply line to oil as well as food.
To further promote dispersion of units rather than creating stacks of doom, I think an attacking unit should get a bonus if the unit being attacked has enemy units in more than two adjacent squares. For example, if a defending unit is adjacent to enemy units in three surrounding hexes, then any unit that attacks it would get a 10% strength bonus. If there are enemy units in four adjacent hexes, the bonus could be 15%, five hexes could be 20%, six hexes 25%, etc. This would represent the difficulty of defending when surrounded or attacked from different directions and encourage players to maneuver their armies in smaller stacks to both get and prevent the attacking bonus.
To deal with the stack of doom, I think Civilization should have a penalty for piling an enormous army into one hex and one way to deal with this could be to require the army to be in supply. I think Civilization IV does a good job of equipping your army which is reflected by the hammer cost in building your units and paying your army which is reflected in the maintenance cost. However I think Civilization should make you supply your army by having to feed it. A certain number of units per hex would be able to forage and live off on the land ... for example, three units per city, two units per grassland, plains, and floodplains hex, and one unit per woods/hill wouldnt need to tap into your food supply. Units on the attack in hexes controlled by an enemies culture would only be able to supply one unit in these hexes. Units in a swamp or desert would not be able to forage. Stacking excess units in a hex would require them to be fed from the food supplies of your cities, making working farms to create excess food just as important as working cottages and other resources. Creating a stack of doom would use up food supplies faster, causing your cities to stop growing or starve. Players would disperse their army during peacetime through their land and during wartime would be encouraged to advance on a broad front to avoid the supply penalties.
In addition, units unable to trace a line of supply to a city with a food surplus or stored food would lose 10% of their strength each turn and be unable to heal. Surrounding a Stack of Doom and cutting it off from its food supply would be one way of dealing with it. Pillaging farms and completely surrounding cities to starve the units stacks therein would become a part of siege warfare. In the modern era, you should have to trace a supply line to oil as well as food.
To further promote dispersion of units rather than creating stacks of doom, I think an attacking unit should get a bonus if the unit being attacked has enemy units in more than two adjacent squares. For example, if a defending unit is adjacent to enemy units in three surrounding hexes, then any unit that attacks it would get a 10% strength bonus. If there are enemy units in four adjacent hexes, the bonus could be 15%, five hexes could be 20%, six hexes 25%, etc. This would represent the difficulty of defending when surrounded or attacked from different directions and encourage players to maneuver their armies in smaller stacks to both get and prevent the attacking bonus.