Krunchyman
Chieftain
I've been playing a game on King difficulty which has grown increasingly frustrating due to lack of growth in my cities. Despite my best efforts of terraforming and constructing food-giving buildings, nearly all but a few of my 15 cities are stagnant. The result is majorly hampered production along with a decline in science and the ability to produce units. I'm in the renaissance era and my best city produces a musketeer in 10 turns. Do I need to take control of my workers and reconstruct the terrain, building more farms to produce more food? It seems like growth is dependant on improvements and every time I build something that will give "+2 food", the city grows a bit and becomes stagnant once again. The terrain my civ inhabits is difficult too - a lot of hills and plains. The world is a huge pangaea map aged at 5 billion years. I'm playing French.
The AI seems to follow patterns as well. I have classed the civs into two groups: There are the ones with runaway expansion, large armies and 15 to 25 cities. Persia, Russia and Mongolia are the three ones I can think of. Then there are the weak civs with 2-3 cities that I hypothesize might have been cut off by the large civs early in the game. Rome and China are two of these.
The AI seems to follow patterns as well. I have classed the civs into two groups: There are the ones with runaway expansion, large armies and 15 to 25 cities. Persia, Russia and Mongolia are the three ones I can think of. Then there are the weak civs with 2-3 cities that I hypothesize might have been cut off by the large civs early in the game. Rome and China are two of these.