I'm a bit confused by the signals sent between this thread and this one:
https://forums.civfanatics.com/thre...s-for-unfinished-poorly-balanced-game.696922/
You state that food buildings don't matter, yet have so much food with barely any towns that you fill up to 10-15 specialist slots per city.
You state that the city-spam strat is the way to go, yet also admit that you're running into happiness problems that seem hard to mitigate. To the point you're convinced that Ashoka and Angkor Wat are the only effective ways to solve them.
I think it's hard to discuss your strategy and challenges in-depth, unless we learn much more about how you play - spamming cities seems to be only part of the whole story. Without going as far as asking for your save files, maybe some of these questions could help:
1. How do you play around the settlement limit? Do you intentionally go above it, and if so - by how much?
2. What food buildings do you build in your cities?
3. What's your approach towards Independent Powers? If you actively suze them, what bonuses do you prioritize?
4. How do you approach the attribute tree? It's mostly dictated by the leader choice, but there is some room for investing into every tree. Which attributes do you prioritize whenever given a chance?
5. Do you use any UI mods? And if the answer is none, I recommend trying a game with these two mods and see how your experience changes:
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https://forums.civfanatics.com/resources/leonardfactorys-policy-yield-previews.32012/
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https://forums.civfanatics.com/resources/enhanced-town-focus-info.31969/
6. How does your empire look like at the start of Exploration and Modern? Some metrics that come to mind (approximations are ok):
- Number of settlements vs the settlement limit
- City/Town split
- Avg. number of obsolete districts per city
- Amount of specialists slotted per city
- Avg. local and global happiness at the start of the new age
- Gold carried over and GPT
- Influence carried over and IPT
- Your go-to legacy golden ages