Standard Methanol BC Space Win (Marathon)

iggymnrr

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Large highlands map with sea food. This map size offers a decent play for another corporation. Declining returns from Mining Inc. also leads a person to look for something else. The corporation being explored is Standard Methanol. Both value and quantity of resources make it attractive. There are also no worries about over expanding and tripping another condition other than space victory. We're debuting this approach on settler level. It may be possible to use it on other levels.

Before continuing a word of caution is in order. This method uses a blue collar technique. Very blue. Bluer than blue. Many workers will be needed. Thus a bonus tutorial is in order.

Spoiler Guide to Building Workers :
In Civilization IV open a city screen. Select the worker icon at the bottom. It is located next to the settler icon. Close the city screen. When the worker completes rinse and repeat.


Strategy
One tech per turn. That is the ultimate goal. Science at the finish will not be the problem. Production will be. This implies a need for a lot of cities with a lot of forests and a ton of workers. Hence, the choice of Asoka and map. It is not clear what the best path is to achieve this goal. Huts on settler are unpredictable. So some adaptivity is needed. Screenshots would be nice to include but they will be used sparingly. It really is about building workers and some suitable wonder whoring. An outline of some events of a successful game follows.

Early Years
2770 BC Stonehenge. 2710 BC Moai Statues. 2300 BC Hagia Sophia. The goal was an early shrine and suitable production/commerce. Workers were the centerpiece of this run. A few other wonders were built too. By 1750 BC we had 46 cities and in 1640 BC we completed the Hanging Gardens. 1590 BC marked our first 100 workers. This may have been the only whipping phase. The religious wonders were built next. 1570 BC University of Sankore and 1540 BC Spiral Minaret. The Apostolic Palace took a wee bit longer.

In 1020 BC the worker count peaked at 286. That's turn 248 or 1.15 workers per turn. This was below the standard of 1.5 but would have to do. A survey was conducted in 1000 BC that revealed: 5 libraries, 5 lighthouses, 5 forges, 30 granaries, 36 courthouses and 51 temples. We had 184 windmills and 36 watermills. Replaceable Parts before Education. We had also expanded from 46 to 54 cities. The Taj Mahal was done and we were about to enter the 2nd quarter of our 96-turn golden age run. That means a good portion of the 1st quarter was spent building more workers. We were 3 turns away from finishing Scientific Method and libbing Communism. A workers' paradise.

Below is a screenshot of the original capitol. It was taken as the ship was built in 320 BC long after the palace had moved. In 1000 BC it was pop 17. The Moai Statues essentially acted as a riverside with cottages and levee except the cottages never grew. The pigmill was strictly gratis.

Spoiler Delhi :




Middle Years
A lot of cities had both production sectors and growth sectors. No food corporation was used so state property and biology acted as the food corp. This was the growing phase. It was not uncommon to see food surpluses of +15 or higher. Somewhere during this time period an idea occurred. There was a lot of spare forests. Perhaps that lumber could be put to better use. So the Kremlin and Notre Dame were pressed into service collecting that spare pre-chopped wood. These wonders kept moving around. A turn here, a turn there. And yes that lumber had been pre-chopped for building spaceship parts. But only so much was actually needed. (Those 286 workers were really lumberjacks.)

Prior testing had shown a person could expect Mining Inc. to be worth ~30 hammers and Standard Methanol to be worth ~60 beakers. Libraries appeared to be a better build than coal plants. Same benefit but cheaper. One word came to mind. Just one word. Plastics.

When Mining Inc. arrived the Kremlim/Notre Dame crews went into overdrive. During a good turn Notre Dame stockpiled 1500 hammers while the Kremlin stockpiled 2000. Mostly this came from that spare lumber since the endgame had been planned out. 286 workers got things done and done fast. And still they managed to find time to put down railways for speedier corporation spread.

What all this implied was that the basic builds for cities was: temple & courthouse; granary & forge; and factory & library.

The Photo Finish
In 610 BC we founded Mining Inc. and switched back into mercantilism. We were a mere 30 turns from launch. Factories were almost finished. Cities still had a couple of forests pre-chopped for 1-turning executives if necessary.

In 490 BC we finished the Kremin, Notre Dame, and a palace move. In 480 BC we founded Standard Methanol and fail gold began arriving. We started building the 3 Gorges Dam in the new capitol and put a few chops into it. The next turn the balance of fail gold arrived. In total 32,000+ fail gold was deposited into our account. We didn't have democracy but we did have the pyramids. So we switched into universal suffrage and plunked down 22,374 cash money to buy the 3 Gorges Dam.

54 cities suddenly had power. Hammer cost on 54 coal plants and gold cost on the 3 Gorges purchase were in roughly a 1:1 ratio. But since the fail gold was accrued with a stone bonus we had effectively applied the stone bonus to coal plants. But it seemed fatuous to build the Kremlin for a one time use. So we applied the stone bonus to the Ironworks too. 2500 gold was sufficient to finish that project. That left us with a nice balance to cope with the 2nd corporation expansion costs. We also moved the palace to the Oxford city. But that was already ready to finish in 1 turn.

3 Gorges had ignited a roaring fire. Standard Methanol threw gas on it. The countdown began.

Radio took 2 turns, a bulb allowed Computers to finish in 1 turn, and Superconductors took 2 turns. 17 labs were commissioned to ensure spaceship parts finished on time. All remaining techs finished in a single turn. 1 turn Medicine. (We switched to environmentalism.) 1 turn Rifling. 1 turn Artillery. 1 turn Rocketry. 1 turn Fission. 1 turn Ecology. 1 turn Genetics. 1 turn Fiber Optics (bulb). 1 turn Fusion. 1 turn Satellites. 1 turn Composites.

Of course 286 workers had no trouble collecting the pre-chopped lumber for the ship. The Apollo Program and all 16 parts finished in 1 turn each. However we had 1 engine too many. So we launched the ship and built the Statue of Liberty in 1 turn too. And we remembered one word. Just one word.

Plastics.
 

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Rush-buying is an interesting idea. I think it may be useful in Diplomatic games. Preparing another 10000-20000 :gold: is easy enough and saves a lot of trouble with timely GE or preparing perfect site with ~15 forest, which may not even exist on a small map. Of course, it will delay research by a few turns, but one can have a couple more GS in compensation since there is no need for GE anymore.
 
Rush-buying is an interesting idea. I think it may be useful in Diplomatic games. Preparing another 10000-20000 :gold: is easy enough and saves a lot of trouble with timely GE or preparing perfect site with ~15 forest, which may not even exist on a small map. Of course, it will delay research by a few turns, but one can have a couple more GS in compensation since there is no need for GE anymore.

I did get a scientist while trying for a GE. That event was compensation and put me on the rush buy path for sure. It removed all doubt. The more interesting element was the academy which I brought back this game. Love/hate relationship. I don't think it was worth it but it may have performed worthy but unforeseen tasks. I think it allowed me to go replaceable parts and the Taj before education. In that sense it was a 1-GP 2nd golden age. That in turn preserved GP bulbing options for the biology/physics/electricity bottleneck. Education was rendered a placeholder tech but the academy was something of a makeshift Oxford in return. I don't know but I was in state property in 960 BC and had electricity shortly after that with probably only 1 university.
 
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