Ticio
Prince
- Joined
- Apr 23, 2020
- Messages
- 349
Hi everyone again!
I just ended a multiplayer game with a friend and I have some doubts about startings bias.
So each civilization has a starting bias that profit his gamestyle (england= coast; russia= snow; etc). But I think is not always the case.
- What are the parameters? I mean is this bias aplied 100% of the times?
During the game, I was England and my friend was Spain. But he appeared in the center of a continent with no coast close.
We found strange that he didn't "landed" close to water or other continents.
We checked the Starting biases for every country and we found that a lot of them have 2 bias (foe example England, Coast or coal/iron), always to give them an advantage in line with their bonus.
But Spain only has Coast bias, shouldn't it have a bias to tiles close to other continents? as transcontinent cities are his strongest bonus. My friend really struggled at the start until he reached a new continet. But by then I already had win the game as I had a lot of traders and money thanks to the british ports.
the last question would be about the city of Fez.
Tying to gain the lost terrain, my friend gained the suzerainity of Fez so he could gain a demential increase on science. So, as he had not much faith (not enought missions on other continets as he had bad luck at the start) y started conquering cities with conquistadors.
But he complained that the cities converted didn't gave him the output on science that they should for the first conversion with Fez.
Is that correct? or he was having the benefits but was unevalbe to see it?
So, to summarize, the 3 questions would be:
1- What are the exact rules of Starting bias?
2- Shouldn't Spain have a bias to tiles close to other continents?
3- Being suzerain of Fez and converting a city for the first time witha conquistador give you the Science imput?
Thank you very much and sorry for another long post!
I just ended a multiplayer game with a friend and I have some doubts about startings bias.
So each civilization has a starting bias that profit his gamestyle (england= coast; russia= snow; etc). But I think is not always the case.
- What are the parameters? I mean is this bias aplied 100% of the times?
During the game, I was England and my friend was Spain. But he appeared in the center of a continent with no coast close.
We found strange that he didn't "landed" close to water or other continents.
We checked the Starting biases for every country and we found that a lot of them have 2 bias (foe example England, Coast or coal/iron), always to give them an advantage in line with their bonus.
But Spain only has Coast bias, shouldn't it have a bias to tiles close to other continents? as transcontinent cities are his strongest bonus. My friend really struggled at the start until he reached a new continet. But by then I already had win the game as I had a lot of traders and money thanks to the british ports.
the last question would be about the city of Fez.
Tying to gain the lost terrain, my friend gained the suzerainity of Fez so he could gain a demential increase on science. So, as he had not much faith (not enought missions on other continets as he had bad luck at the start) y started conquering cities with conquistadors.
But he complained that the cities converted didn't gave him the output on science that they should for the first conversion with Fez.
Is that correct? or he was having the benefits but was unevalbe to see it?
So, to summarize, the 3 questions would be:
1- What are the exact rules of Starting bias?
2- Shouldn't Spain have a bias to tiles close to other continents?
3- Being suzerain of Fez and converting a city for the first time witha conquistador give you the Science imput?
Thank you very much and sorry for another long post!