rf900
Warlord
- Joined
- Jan 31, 2006
- Messages
- 194
Hello I want to create a Medieval Mod for CivV, here is a brief description on what will be... Any comments will be appreciated...
Introduction:
This mod will let you play Civilization V focusing in the Medieval Era which I find fascinating. This is not a scenario, but a normal CivV game with modifications, that will affect only during the Medieval Times. It will have gameplay changes directed to give a better feel of playing during that period.
With the new combat system the units during this period are very well balanced and provide interesting battles. As the period remains unchanged mostly, the combat will seem more real. Also focusing on one era lets you enjoy the units and buildings without the constant fast science progress that makes thing obsolete before building them and creates situations with old vs new items.
So basically the game will start the same during the first to periods (ancient and classical), it should be fast. When entering Medieval Era speed will decrease GREATLY. The game will end by time in the year 1500, and the victory conditions will match to keep the balance. The total length of the game will try to be similar to the vanilla version in each of its speeds.
Changes (*points that will take ideas from other mods):
-Religion is back!:
Religion is an important part of the Middle Ages. It will not replace culture, instead it will replace the diplomatic victory. The city states will become sort of "Papal states" you will have to get in good terms (harder than vanilla) with a percentage of them to obtain a religious victory, plus probably other conditions (tech/buildings)
-New units and buildings*:
I will leave this to other modders as they will probably generate thousands of them. Will try to pick the ones that add value and fill in missing gaps.
-Medieval period turn slowdown:
Most game will be played in this era, so the speed will be adjusted to match the vanilla speed but ending in the year 1500 instead of 2050.
-Minor initial era adjustments:
I will try to leave the first two eras as in vanilla, but probably some adjustments will need to be made.
-Medieval tech tree*:
The tech tree will be modified, the first thing will be to increase the cost of those techs a lot to match the turn limit approximately. In a latter phase it will probably be increased in features. Maybe also to give an advantage to small empires with each new tech they will get more benefits than large empires (based on number of cities).
-New improvements*:
Castles and Forts come into mind, maybe they will be able to fire upon enemy units as cities. They should have a bigger role in this era.
-Policies change*:
Check existing, modify the two medieval ones and probably add additional medieval ones replacing the later ones.
-City states:
The will be similar but getting their friendship will be harder. Maybe some other changes but nothing I can think of now.
-Victory conditions:
Major change on some victory conditions (will need balancing) as follows:
-Time: at 1500 empire that has highest score
-Science: after all medieval are complete you will chose one of these three (Banking/Gunpowder/PrintingPress) to get a different science victory. Maybe all of them will be available or only one depending on your kind of empire.
-Domination: conquest all the other civs in the same way as vanilla
-Cultural: complete X branches of the policies and move to a Renaissance Phase
-Diplomatic=Religious: use relations with state cities and other condition like religious buildings to achieve this victory
-Other changes*:
Maybe other things that give more value and add flavour to the Medieval Era, but only if they make good gameplay.
To do and doubts:
All, all.
Download:
Not yet...
Introduction:
This mod will let you play Civilization V focusing in the Medieval Era which I find fascinating. This is not a scenario, but a normal CivV game with modifications, that will affect only during the Medieval Times. It will have gameplay changes directed to give a better feel of playing during that period.
With the new combat system the units during this period are very well balanced and provide interesting battles. As the period remains unchanged mostly, the combat will seem more real. Also focusing on one era lets you enjoy the units and buildings without the constant fast science progress that makes thing obsolete before building them and creates situations with old vs new items.
So basically the game will start the same during the first to periods (ancient and classical), it should be fast. When entering Medieval Era speed will decrease GREATLY. The game will end by time in the year 1500, and the victory conditions will match to keep the balance. The total length of the game will try to be similar to the vanilla version in each of its speeds.
Changes (*points that will take ideas from other mods):
-Religion is back!:
Religion is an important part of the Middle Ages. It will not replace culture, instead it will replace the diplomatic victory. The city states will become sort of "Papal states" you will have to get in good terms (harder than vanilla) with a percentage of them to obtain a religious victory, plus probably other conditions (tech/buildings)
-New units and buildings*:
I will leave this to other modders as they will probably generate thousands of them. Will try to pick the ones that add value and fill in missing gaps.
-Medieval period turn slowdown:
Most game will be played in this era, so the speed will be adjusted to match the vanilla speed but ending in the year 1500 instead of 2050.
-Minor initial era adjustments:
I will try to leave the first two eras as in vanilla, but probably some adjustments will need to be made.
-Medieval tech tree*:
The tech tree will be modified, the first thing will be to increase the cost of those techs a lot to match the turn limit approximately. In a latter phase it will probably be increased in features. Maybe also to give an advantage to small empires with each new tech they will get more benefits than large empires (based on number of cities).
-New improvements*:
Castles and Forts come into mind, maybe they will be able to fire upon enemy units as cities. They should have a bigger role in this era.
-Policies change*:
Check existing, modify the two medieval ones and probably add additional medieval ones replacing the later ones.
-City states:
The will be similar but getting their friendship will be harder. Maybe some other changes but nothing I can think of now.
-Victory conditions:
Major change on some victory conditions (will need balancing) as follows:
-Time: at 1500 empire that has highest score
-Science: after all medieval are complete you will chose one of these three (Banking/Gunpowder/PrintingPress) to get a different science victory. Maybe all of them will be available or only one depending on your kind of empire.
-Domination: conquest all the other civs in the same way as vanilla
-Cultural: complete X branches of the policies and move to a Renaissance Phase
-Diplomatic=Religious: use relations with state cities and other condition like religious buildings to achieve this victory
-Other changes*:
Maybe other things that give more value and add flavour to the Medieval Era, but only if they make good gameplay.
To do and doubts:
All, all.

Download:
Not yet...