Dunkah
Emperor
I recently played VEMGOTM several and in a couple of those games I found that key cities were losing population rapidly and I couldn't understand how I would have missed it.
I am now playing version 121 and I noticed it again. So I took a closer look.
First off the reason I didn't notice it because it was late game, I had 40+ cities and wasn't really micro'ing my cities every turn. Closer to every 10 - 15 turns. If a city is in starvation and loses a point of Population the notification currently shows up as a green population circle with a +1 icon in it that says the typical, more population means more worked tiles etc.
This is very decieving. This should be a red -1 icon.
Secondly... and I haven't really investigated this further at this point, was hoping somone had an explanation. If I go on a conquering run and take several cities, causing me to go into unhappiness, any puppet cities I have will put themselves into starvation and no matter what I do I can't get them out of it.
The minute my happiness goes back to positive those cities start pushing out population again.
I even tried Occupying those cities and they still wouldn't leave starvation. This is after they are out of resistance as well. Plenty of food etc.
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Also it appears that the "Lost a trade route" and "gained a trade route" notifications are backwards. It says I lost a trade route when I should have gained and vise versa when something is blocked.
I am now playing version 121 and I noticed it again. So I took a closer look.
First off the reason I didn't notice it because it was late game, I had 40+ cities and wasn't really micro'ing my cities every turn. Closer to every 10 - 15 turns. If a city is in starvation and loses a point of Population the notification currently shows up as a green population circle with a +1 icon in it that says the typical, more population means more worked tiles etc.
This is very decieving. This should be a red -1 icon.
Secondly... and I haven't really investigated this further at this point, was hoping somone had an explanation. If I go on a conquering run and take several cities, causing me to go into unhappiness, any puppet cities I have will put themselves into starvation and no matter what I do I can't get them out of it.
The minute my happiness goes back to positive those cities start pushing out population again.
I even tried Occupying those cities and they still wouldn't leave starvation. This is after they are out of resistance as well. Plenty of food etc.
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Also it appears that the "Lost a trade route" and "gained a trade route" notifications are backwards. It says I lost a trade route when I should have gained and vise versa when something is blocked.