Bork of Boletaria
Chieftain
- Joined
- Feb 3, 2018
- Messages
- 6
Hey y'all, returning player here wondering what the current state of the game is. I haven't been following the game's development for a long while now and I'm wondering how some things have changed or if they've ever been addressed. Last time I played was pre-Gathering Storm for reference.
AI
Game Mechanics
Anyway, that turned out to be a longer list than I expected. Would love to know what y'all think of how the game has changed with the last two expansions, for better or worse. I also realize that in a couple of weeks another patch will be coming out which could change some of these answers, oh well!
AI
- Does the AI use planes now? They were finally building the occasional fighter last time I played, but not many. I don't think they ever patrolled or did air sweeps either.
- Can they actually put up a fight against walled cities? Have they gotten better about not just dancing their units around waiting to be shot?
- Do allied civs still attack city states under your protection with no consequences?
- Can you still see allied spies operating in your own cities?
Game Mechanics
- Can districts be placed over strategic resources? One of the most annoying things in the game is planning out districts just to discover iron or niter halfway through developing a city and have it ruin all your planned adjacency bonuses.
- Does Tourism have any use at all besides winning? In Civ 5 you could pressure another civ's ideology, which could be useful for other victory types (or at least fun). But unless I'm misremembering in Civ6 tourism doesn't give you a single benefit until you've gotten enough to win, and therefore end, the game.
- Are there enough great people to go around? Or has the pacing of great people through the eras been adjusted? It always bothered me that they would run out so quickly leading to unlocking great people several eras ahead of the actual game era.
- Do apostles still have a limited amount of promotions? Has this ever been addressed? Is it actually intended that at some point you run out of promotions for new apostles?
- Do carriers get promotions for air operations? Pretty minor grievance but it stinks if they still only get xp for getting attacked.
- Is there actually a choice to governors now or are you still basically playing "wrong" if you're not using magnus to chop down every last tree and sitting Pingala in your capital the entire game? Some governors are (were?) just way better than others and too strong in general I thought.
- Lastly, and this is definitely the most opinionated question, is the pacing better? I personally always felt like production was way behind tech progression. As a whole tech progression felt too fast, which has always seemed like a tough balance to get right in the series. You seem to quickly reach a point in which you're getting new techs ever 3 or 4 turns, which leads to things like researching the next upgrades for units before you've even managed to build many, let alone march them to an enemy.
Anyway, that turned out to be a longer list than I expected. Would love to know what y'all think of how the game has changed with the last two expansions, for better or worse. I also realize that in a couple of weeks another patch will be coming out which could change some of these answers, oh well!