NankingDan
Chieftain
- Joined
- Dec 12, 2002
- Messages
- 79
I've been playing conquests like mad since it came out, and I believe I've come to the conclusion that the Knights Templar and the Statue of zues are too powerful. To avoid a long rambling paragraph, I'll list some of my problems with the wonders:
Statue of Zeus:
1) It is resource-specific. I wouldn't mind this as much If there were other resource-specific wonders. the way it is now, ivory has become the sole most coveted luxury and thus other civs have no chance to benefit from the other luxuries they might own. I believe this wonder's construction is due almost to luck and good starting position.
2) The ancient cavalry unit is too powerful. In the ancient age, when militaries are small, a 3/2/2 unit is godly. It seems unfair that a person lucky enough to have Ivory is almost guaranteed a powerful military. Adding an extra health point makes an already powerful unit severly over-powered. Perhaps if they did not have an extra health point, or generated every seven instead of five turns, the wonder would be more fair to competing civs.
3) It is a boon to production, as they can be disbanded for shields or let a player focus on building instead of military. Not only does it dominate the military world, but helps domestically as well!
4) It lasts too long! There should not be ancient cavalry running around in the gunpowder age, and the lengthy time this wonder is active only serves to further how unfair it can be.
Knights Templar:
1) Once again, a severly over-powered unit. Since it is free, it should also not be god-like. I would have settled for a 4/3/1 crusader, but having an attack of five in the early Medieval times
is too much. War should be about strategy, production, and technological superiority, not wonder-building.
2) Lasts until steam power? Come on!
Yeah, so I'm complaining. I always get the Knights Templars and often get the Statue of Zeus (so I'm not just a sore loser), and I still think they are two over-powered wonders. War is a delicate art, and the spoils should go to the best-prepared, most tactical, and most committed side. I like the idea of Zeus/Templars, but I think they went a little crazy with the power and duration of the wonders. Does anyone else have thoughts on this?
P.S. Yes, I know it can be changed in the editor. This is a thread for opinion and debate
Statue of Zeus:
1) It is resource-specific. I wouldn't mind this as much If there were other resource-specific wonders. the way it is now, ivory has become the sole most coveted luxury and thus other civs have no chance to benefit from the other luxuries they might own. I believe this wonder's construction is due almost to luck and good starting position.
2) The ancient cavalry unit is too powerful. In the ancient age, when militaries are small, a 3/2/2 unit is godly. It seems unfair that a person lucky enough to have Ivory is almost guaranteed a powerful military. Adding an extra health point makes an already powerful unit severly over-powered. Perhaps if they did not have an extra health point, or generated every seven instead of five turns, the wonder would be more fair to competing civs.
3) It is a boon to production, as they can be disbanded for shields or let a player focus on building instead of military. Not only does it dominate the military world, but helps domestically as well!
4) It lasts too long! There should not be ancient cavalry running around in the gunpowder age, and the lengthy time this wonder is active only serves to further how unfair it can be.
Knights Templar:
1) Once again, a severly over-powered unit. Since it is free, it should also not be god-like. I would have settled for a 4/3/1 crusader, but having an attack of five in the early Medieval times
is too much. War should be about strategy, production, and technological superiority, not wonder-building.
2) Lasts until steam power? Come on!
Yeah, so I'm complaining. I always get the Knights Templars and often get the Statue of Zeus (so I'm not just a sore loser), and I still think they are two over-powered wonders. War is a delicate art, and the spoils should go to the best-prepared, most tactical, and most committed side. I like the idea of Zeus/Templars, but I think they went a little crazy with the power and duration of the wonders. Does anyone else have thoughts on this?
P.S. Yes, I know it can be changed in the editor. This is a thread for opinion and debate