Stealing Great People

eris23

Warlord
Joined
Oct 17, 2008
Messages
122
As you may have experienced, it is no longer possible to steal or rather capture great people.

It was a feature I rather liked, so I tried to recreate it.
Basically in the units file I changed all the relevant Great People rows from CanCapture = "False" to "True" as well as CanRetreatWhenCaptured = "True" to "False"
Didn't work, the unit would simply disappear on being captured. So then I looked up how it was handled for the settlers. As it turns out, or from my understanding is that they get replaced by a copy.

<Row CapturedUnitType="UNIT_SETTLER" BecomesUnitType="UNIT_SETTLER"/>

Figured I'd do the same

<Row CapturedUnitType="UNIT_GREAT_PROPHET" BecomesUnitType="UNIT_GREAT_PROPHET"/>

Which worked, to a degree. The problem is that they become a generic Great Prophet, and when I captured one, and later tried to found a religion, the game crashed.

Anyone got any experience with this?
Is it possible to change the files in a way that it would actually capture that unit instead of replacing it, or at least not make it crash when you use them?

I have tried to look at the crashlog, but as far as I can tell there is no such things under My games/SMC6/log or at least nothing I could decipher.

And maybe more importantly, would you even be interested in stealing great people? It's pretty difficult, but now you can monitor their approximate birthing location, if you keep the relevant district occupied, he can't use them. That might mean that you need to occupy all of those districts (or his Stonehenge in my case), but it is possible.
 
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