When I start an internet multiplayer game in civ 5, as soon as I enter the staging room steam.exe will use 100% cpu on one core and will stay that way for the whole session. Is this really the way it should be? This is true on both the host and the client side.
I have only tested on two systems but it's the same on both so my guess is that all civ 5 internet multiplayer games is suffering this.
Tested on:
Win7 x64 sp1, i7 920, 12GB, AMD 6950 with 2GB, Catalyst 11.2.
and on:
Vista 32 bit, Core 2 duo E8400, 4 GB and nvidia 8800 card.
Has any one else seen this and can confirm?
I have only tested on two systems but it's the same on both so my guess is that all civ 5 internet multiplayer games is suffering this.
Tested on:
Win7 x64 sp1, i7 920, 12GB, AMD 6950 with 2GB, Catalyst 11.2.
and on:
Vista 32 bit, Core 2 duo E8400, 4 GB and nvidia 8800 card.
Has any one else seen this and can confirm?