Still a bug with new colony leader names

Woody1

Prince
Joined
Feb 19, 2002
Messages
468
Location
Texas
The 3.19 patch almost fixed the problem with new colonies created from dead civs in an 18-player game, but not quite. The leader now matches the civilization, but the civilization name is still wrong when you contact the leader. It still shows the civilization of the "dead" civ, not the newly created colony.

See my two screenshots. The first screenshot shows the civilization and leader correctly. I verified the UU is for the Korean civ, so the new civ is definitely Wang Kon of Korea. So the regular info list at right edge of the normal display is correct.

However, when I contact Wang, it says he is Wang Kon of the Mongolian Empire. The Mongols were one of the civs wiped out earlier in the game, so the Koreans replaced that slot.

It's a minor bug, and has no effect on gameplay, but I thought I'd toss it out there.

View attachment 218244

View attachment 218245
 
It is a AI created colony, right? And can you check if their units have Mongol flag? it happened the same with me in that colony bug GravityWave posted in the UP thread.....

OTOH this does not happened to me when I created a colony in the same situation ( a dead civ, no more free slots, human creates colony ). I wonder if it is a side effect of that wierd turn order twist bug .....
 
They have the Korean flag. In all appearances I can tell, they are Korean. The only bug appears when I open the diplomacy screen and talk with them. It says Mongolian there. Yes, there were spun off from another AI player.
 
Found another side effect, and perhaps a bigger bug.

1. I also get the wrong civ name pop up when I conquer a city, and am giving the choice to "return control to the XXX". The civ name "XXX" is the old dead civ, not the newly created one. (In this case, it was for a colony I created.)

2. Every time I conquer a city on the continent with my newly-created vassal colony, the only civ I can liberate the city to is my own vassal. It makes no difference that my vassal has never owned anything near that city. The behaviour seems to be "The only player I can liberate a city to on my colony's continent, is my own vassal."

I'm not sure if #2 is expected behaviour. Seems wierd, as I've never noticed it before.
 
Wierd... #2 shouldn't be like that. Yes, you can only make a colony per landmass, but you are suposed to be able to liberate the cities to other players.

Well, it definitely looks that the old "dead civ gets new coating" issue is far from over.... :(
 
Just to be clear, I can "give" one of those cities to another player. I just can't "liberate" to anyone other than my vassal (which is a reincarnated civ from an 18-civ game). It's only a problem on the colony's continent. On other continents, liberation seems to work normal.

I was wondering if this is something broken in the reincarnated civs in an 18-player game, or if this is general behaviour in the 3.19 game. (i.e., Does it do that if you're playing a 10-civ game, and your colony is the 11th or 12th civ?)
 
I'm thinking we should try something that doesn't involve "reincarnated civs" first to be sure it is the reincarnated civs:

I'm thinking the simpliest scenarios are:

Scenerio #1:
1. Find a landmass different from my own that has an AI's homeland in it really early on and found 2 cities there. Do not build the FP there.

2. After you have Fedualism, DOW that AI and force them to capitulate ASAP; ensure you accept their capitulation before your conquests relocates their palace to another landmass.

3. Now see if your allowed to "liberate" your two cities to form a new colony or if instead the only thing your allowed to do is liberate them to your vassal.

Scenerio #2:

Can be consiberly later: Just need a landmass different from my own in which there are 2 or more AI palaces.

1. Choose your first victim: And make them capitulate ASAP. Be sure to do so before you relocate their palace outside the land mass.

2. DOW your second one. Attack and keep two cities under heavy cultural influence of that second AI. Make peace but don't accept capitulation. See if you can "liberate" the cities to the player you just captured them from or if liberation is only allowed to your capitulated vassal.

Basically what I'm thinking is that the can only set cities to form one new civilization per landmass check is actually a do I have vassals of any type whose capital is in that landmass.
 
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