Still no salt as a resource?

There were wars for salt. There was no war for banana, or mutton. Duh.

Here you are completely and totally wrong. Bananas were a crucial element shaping US foreign policy in the early 20th century. There were multiple wars/conflicts started over bananas, and bananas constituted the primary cash crop of whole nations during that period.

The United Fruit Company (now Chiquita) harvested bananas across the Caribbean and Central/South America, and not only exerted large amounts of control over local governments south of the US, but also extended its control into the US itself.

For example, the US Secretary of State John Foster Dulles had represented United Fruit through his law firm prior to becoming Secretary of State. Oh and his brother Allen Dulles also happened to be director of the CIA at the time too. Oh yeah, and a board member of United Fruit. So here you have the director of the CIA and the Secretary of State, both deeply involved in a banana company, both pressuring the President to intervene in Central/South America.

And I'm only familiar with banana history during this period. Heck, maybe there were earlier banana conflicts. :D

Point of the story is that almost any resource can become something people will fight over. Under the right circumstances, it may be as mundane a resource as the banana.

EDIT:
I thought I'd add in my own personal feeling that as a lover of history, I too would like it if salt was included in the game. We're talking here about a resource that is absolutely instrumental to not only the growth of civilization on the whole, but also a resource that sparked countless conflicts. Were there wars fought over bananas? Sure. But they pale in comparison to the impact of salt.

So yeah, I'd love to see it in the game, but I do understand why it's left out. A lot of us here understand the importance of salt, but that fact is lost on many, many people. If I were in charge of the resources, I'd probably still leave salt in, but I think it's a hard choice from a game design standpoint, so I'd be fine with either having it in or leaving it out.
 
Bananas feed people. So do mangoes.

Why are there no Mangoes in Civ? There should be Mangoes, and India should get +1 resource and food output from the mangoes.

Salt, pfffft!!!! MANGOES!!!!!

http://www.youtube.com/watch?v=AnKysErG4hA
 
Here you are completely and totally wrong. Bananas were a crucial element shaping US foreign policy in the early 20th century. There were multiple wars/conflicts started over bananas, and bananas constituted the primary cash crop of whole nations during that period.

Cheers and welcome to the forum.

As for salt: Yes, it was essential and yes, it wasn't always easy to come by. In the game, it would make sense to be treated like a luxury resource: It's tradeable and the most obvious direct benefit for the producer is selling it. I would like to see it but since there are so many other resources that aren't in the game, I don't mind it that much.
 
Heres a thought (somewhat stolen from the Conservation methods tech idea). To represent the ability of salts to preserve food, what if working a salt tile within a city's radius gave a similar effect to the civ4 granary, retaining a portion of food with growth (perhaps 20% or so)?
 
Salt today has no longer the relevance it used to have, it's no longer expensive or rare. Would be kind of strange for a modern civilization to war over salt :p

I'd fight over this Salt! :lol:
angelina-jolie-salt-set.jpg
 
Consider the failure case. What is the penalty for your civ if you happen to be unable to locate any salt deposits?

This isn't like Bananas or Sugar, where you have a less varied diet and don't get to experience certain culinary experiences without them. If you don't have salt, your civilization is dead in the water.

Randomly just losing a percentage of your games because you didn't roll a certain nearby resource does not make for good gameplay.
 
I always thought there should be salt and tobacco in the game as resources. Call me crazy, but I would also love to see the coca plant, opium, and perhaps some marijuana (marijuana could add +3 happiness, +4 culture, +4 science and -10 production!).
 
Opium etc would be huge money bonus but you'd minus rep with other leaders every turn you had a plantation, salt could give a bonus to stockpiled food in granary when counting toward a new population point (outdated at a point), I'm sure the list could go on. Really things like cattle and horses should be outdated at a point too when people start their own ranches.

Conditional resources would make a great DLC for the game if you ask me (dont flame pls!) :lol:
 
Salt today has no longer the relevance it used to have, it's no longer expensive or rare. Would be kind of strange for a modern civilization to war over salt :p

That is just because the wrong people are in charge.

"Here are your fries Mr. President."

"Mmm, hey these are a little bland.... BUILD THE PENTAGON! WE NEED MOAR SALT!"
 
Salt was one of the most important resources in both ancient and medieval times. Several words originated from it - like salary, idiom "he is worth his salt", and so on.

I am amazed that it never appeared in Civ - instead, we have resources like banana. Duh!

:(

Salt is a resource in G&K - I just had several cities love me for acquiring it...

I'd still like coffee as a resource.
 
Salt is a good addition. Nice to have a food boosting luxury resource available to desert cities.
 
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