Stop declaring war on me!

Dan Dare

Chieftain
Joined
Jan 28, 2005
Messages
24
Is there any way to stop the other Civs declaring war on me without having to have a huge military?

I want to concentrate on research, so I build my empire up and am doing very well, with only 1 or 2 units in each city. If people demand something then I usually give it to them. But then some civ will always just declare war for no reason and as I don't have much of a military they take a few cities before I get peace. I am then forced to start a military campaign to get enough cities back to get my research back up.

Any ideas?
 
All i can say is if you want peace then prepare for war the AI will only have respect for your borders if your army is powerful and even then it will attack sometimes. The higher the dificulty the more aggresive it seems to me regardless of wait level you set the agrresion at.
 
A few suggestions:
1) make sure you have Embassy with every one.
2) sign a Right of Passage
3) sell your luxuries for gold
4) buy luxuries for GPT (if they declare at least you have not paid in advance).
5) stay away from MPP.
6) sell your technologies.
7) negotiate for peace, give some GPT for peace treaty.
 
If you have four units per border city, the ai will almost always respect your borders and not declare war. If you only have two units per city, that is a sign of weakness and I cannot blame the AI for declaring. I would too, heh.
 
No military game isn't much harder than a normal game for me. Just trade, trade and even more trade. Renegotiate peace every 20 turns, sign RoP's. If you have a resource and an AI close to you doesn't, sell it to them, even if it's you only one.
 
Those are good suggestions above, I will just formulate many of them as a summary:

- Keep a decent defensive force as an initial investment before building up your research machinery.
- Give the AI an incentive to have you as a friendly neighbor by offering to trade it things it needs over time (such as you offering it luxuries, gpt, ROP), especially for things it gives you up front (tech, gold, workers).

One thing that works for me, but I am still on emperor and the pros will surely disagree: MPPs *can* work if you have them with the right people. If you really fear being attacked by Rival X, signing an MPP with it will at least keep X off your back for 20 turns for certain. I am unsure of the ramifications of signing multiple MPPs at the same turn, but it could be done too, I suppose.
 
More that 2 units per city in NOT necessary if you know how to position your troops. This comes from my experience, so it's not an exact science. But after a lot of Emperor/DG level games where I play through the middle ages averaging between 1 to 1.5 units per city, I think the following rules are correct more often than not:

How to Position Troops to Prevent AI Attacks

1) strategic resource cities -- The AI loves to attack cities that have strategic resources within their radius. Never leave such a city undefended. Always defend these cities more heavily than other cities. If your military is so thin that some other cities are left undefended, then these cities should have at least 2 units in them. Otherwise they need 3 units.

2) Border cities with culture conflicts (and especially if you're winning the culture war!) -- A city has a chance to culture flip if any of its native 21 tiles are in another nation's control. The AI don't like that. The fact that it may lose a city culturally is a major incentive for it to attack. The likely hood of this kind of attack, in my experice, is right behind lightly defended resource cities. This type of situation also deserves 2-3 defenders.

3) Any cities or large worker stacks on the border -- If it's something that the AI can reach this turn, then it should have some kind of military cover. 1 unit is enough.

4) The same rule applies for AI units traveling through your territory. Have your units shadow their movement, and fortify in cities along the way. This is where tight city spacing, having mobile unit, and NOT signing RoP really helps. Your response to AI troop movement should be proportional to the AI troops numbers. For large AI stacks, 1 unit per city is not enough, which is why sometimes it's more troop efficient to just block off your heartland with units, which will stop this kind of friendly, but dangerous AI movement.

5) Provision for the more aggrssive AI's -- The Zulus, Germans, and Mongols are the most aggressive AI's in the game. The Persians, Romans, Vikings and some other AIs can also be pretty aggressive. Any AI that has no room to expand may become aggressive. Put more troops on a border shared with these AI's. To put it in another way, if you're stuck between the Zulus and a hard place -- build troops :lol:

6) And, rest of the cities can be left undefended! This is where the saving in troops comes in.

Summerizing all of the above, the amount of units needed to be "safe" is a function of the lay of the land, the composition of the neighborhood and your decisions of where to found your cities. These factors change from game to game, and so should the amount of units you build!

In a game where you have a very short land border, no culture conflict, and very little native resouce, averaging 1 unit per city can be "safe enough". On the other hand, if you found a city that takes away Iron from the Romans, then you need to pile units onto that spot. :viking:
 
I'd like to add one more:

7) Your capital. I've seen an AI taking my empty capital many times before.

You're right about the rest.
 
To keep them happy... trade, trade, trade.

Your army will be considered more powerful if you have more offensive units (with high attack) than defensive. Offensive units tend to have a higher Attack than the corresponding defence unit (eg; swordsman is A3, Spear is D2) and Attack strength is weighted heavier in the AIs' military decision making as well...
 
dam bunch of Pacifists.

Use your technoligical edge.Build some cutting edge units and attack.Junk all science for awhile and show those upstart nations you will not tolerate their bullying.
 
Smash said:
dam bunch of Pacifists.
I find my real life political view tends to influence my games. I live in the U.S. and would NOT want my country to attack Canada just because British Columbia is beautiful...which it definitely is. Hmmm, I see you live in Vancouver. :mischief: ;)
 
;)

You would if us BCers kept rolling archers up there demanding free beer all the time....

:D
 
As long as your gpt is positive, you should alternate. Build a gold enhancing improvement. Build an attack unit. Build a science enhancer. Build an attack unit. If there are any shield multipliers, include those too.
 
MSTK said:
I don't understand why people act the same in games as they do in real life. I mean, these are the people who will probably be offended by religion in Civ 4.

It's just a game. You could act aggressive in Monopoly even if you aren't really aggressive in real life.
Well, I'm learning to be more aggressive in the game. When I first started playing, my stomach would knot up when an AI came after me, and I was frightened.

If you were a 5' tall 96 lb woman in real life, you might be timid too. :p I learned personal diplomacy decades ago, but used to get beat up as a kid. I fight now in the game when it seems necessary, and it's getting easier, but I'll probably never become a real warmonger. :)
 
Having so few units perc ity also makes one very vulnerable to the cav rush.
 
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