Anastase Alex
Warlord
The inclusion of stories, now that I have played a few games with them, seems to me very interesting in the early game but cappers off around the end of the classical era, early mediaval. Getting a few more tiles of land or a worker in the lategame is really dissapointing, and a +3 science on a riverside farm is not that amazing either.
I guess there might be plans to evolve this, by adding stories dependent on the era and/or previous choices, and depending on your neighboors, to promote a bit more interaction.
Also the cultural bonuses of some rewards (like +5 culture on a mountain spot for example) are not taken into account when calculating tourism from terrain in the mod.
I guess there might be plans to evolve this, by adding stories dependent on the era and/or previous choices, and depending on your neighboors, to promote a bit more interaction.
Also the cultural bonuses of some rewards (like +5 culture on a mountain spot for example) are not taken into account when calculating tourism from terrain in the mod.