Strange Happenings

Winston Hughes

Wrathful Warlock
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A couple of weird things have happened to me in my most recent game:

Firstly, I had used the worldbuilder to chuck in a load of superpromoted barbarian frigates (just to spice things up a little) at the beginning of the game. As expected, these were soon making a nuisance of themselves destroying galleys and plundering fishing boats (etc.).

Frustrated with the repeated loss of my precious food, I sent out a galley to attack a slightly wounded barbarian ship, hoping perhaps to wound it a little more. The odds of victory were 0.00%, although the frigate was at 70/100hp. But (and I bet you know what's coming here...) not only did my galley triumph, but it did so without getting injured, and instantly went from 0xp to 10xp (which, conveniently, allowed me to build the HE :D ).

Can anyone explain this kind of :spear: ? Is it because they were barbarians?

Secondly, having sent some scouts to the new world, I was happily hoovering up the huts, getting gold, xp, maps and units as you would expect. However, one of the huts I popped gave me Astronomy! Now, in any other situation this would have been a massive stroke of luck, but I had only recently built the colossus, and had been planning to hold off on obseleting it until I had filled in a lot of the techs I'd bypassed to get a quick Optics. The total cost to my largely water-based economy of this unplanned discovery was something like 100cpt, about 1/3 of my total income :cry: . What is really weird is that there were loads of earlier, cheaper techs that I could have popped instead (Literature, Drama etc.). What the hell is that about?
 
In any combat it's possible for the weaker unit to win, even win without taking any damage. The odds are quite low though - your galley had incredible luck there, so maybe it's time to buy a lottery ticket?

And as Astronomy is a valid tech to get from a hut, it's again all up to luck. Usually it'd be considered good luck though :)
 
In any combat it's possible for the weaker unit to win, even win without taking any damage. The odds are quite low though - your galley had incredible luck there, so maybe it's time to buy a lottery ticket?

And as Astronomy is a valid tech to get from a hut, it's again all up to luck. Usually it'd be considered good luck though :)

I guess my computer decided to be kind to me for once. It's just a pity it managed to screw me over anyway, regardless of its intentions. Either that or the silicon bastard is more cunning than I had imagined... :scared: .
 
I've been having crazy luck lately with war chariots. Seems like they are always winning, even at 10%-20% odds...
 
Depending on what difficulty level you're playing on, you get a certain number of free wins against barbarians. If you're playing a low level and the frigate one of the first barbarians you fought in the game, that's why you won.
 
Depending on what difficulty level you're playing on, you get a certain number of free wins against barbarians. If you're playing a low level and the frigate one of the first barbarians you fought in the game, that's why you won.

Really? That's something I'd never heard of, but it would explain my experience (the game was on noble difficulty; I had killed a couple of animals before the frigate, but nothing else). Does the AI get these free wins as well? And how many do you get at each level? And why did the developers put this in?

I must say I'm rather disappointed by there being a rule like this; easier wins I can understand, but free wins? Even on lower levels, and certainly at noble or above, it just seems stupid that you can win fights like this. As pleased as I was to beat the frigate (and to build the HE), I instantly thought "bug!" (not to mention that it spoiled my whole 'evil pirate frigates' thing a bit; I guess I'll just have to use more of them next time :mwaha: ).
 
Ok, tested it. You get free wins in your first 2 fights against any barbarian units on Noble, 1 free win on Prince (vanilla). My warrior vs. Barb Modern Armor = I win without a scratch. Also, it seems that 10xp is the most you can get for a single victory (though I can't imagine that happens very often...).

2 questions:

1) Does this still apply in Warlords?

2) Can anyone explain what the point of this rule is?
 
If you look at ...\Assets\XML\GameInfo\CIV4HandicapInfo.xml, there's a CIV4HandicapInfo.xml variable. 5 on settler, one less per level down to 0 on Monarch.

What's the point? I guess there should be no chance at all in losing your starting warrior/scout if you get unlucky and meet a bear almost immediatelly. At least you get some scouting done.

I hadn't really considered this so much, as on levels up to (again) Prince you get some bonus against barbs, and up to Immortal a bonus against animals, so eg. at Noble when you get +10% against barbs, +40% against animals, that's total of +50% against barb animals (and that's the only kind there is). It's an even match with warrior against bear, except if the warrior has defensive bonuses from tile.

I did notice that animals (and barbs in general, but animals in specific) got more ferocious as I was moving to Prince then Monarch (I'm pretty much Prince level players, Monarch level if I manage to concentrate on the game and have the patience to micro everything) - on Noble a scout has to be careful but a warrior has no trouble with animals, a scout gets eaten by animals and warrior should keep on defensive terrains (and hope to not meet bears still).

AI gets the Settler level combat bonuses on all levels: +40% against barbs, +70% against animals. It'd take raging barbs for AI to have real barb troubles..
 
The 10 exp limit is only for barbs, afaik. For enemy civs, you would get more if you won on 0% odds.

Yes, and it applies to all barb battles not just a single combat. In other words, you will get no XP from a barbarian if your unit already has 10XP from whatever source. For animals this limit is 5XP.
 
What is really weird is that there were loads of earlier, cheaper techs that I could have popped instead (Literature, Drama etc.). What the hell is that about?

There is a list of techs which you can get from popping a hut. A lot of early-era techs are available, but it thins considerably as you cross into Classical and then Renaissance eras. Astronomy is, I think, the last tech you can possibly get from a hut. It's not like in the old days of Civ2 when you could pop a late hut and get something ridiculously advanced. Drama and Lit simply aren't on the list (I don't think, anyway).
 
...\Assests\XML\Technologies\CIV4TechInfos.xml lists all the techs. Each has bGoodyTech variable, which if 1 means that the tech can be popped from a hut.

Bot Drama and Literature are on the list, as is Music. Math, Calendar, Currency, Astronomy, Metal Casting, Construction, and Compass seem to be the other "later" techs. Or well, at least MC isn't that late.
 
a few questions need answering here :
- free wins : already adressed but I wanted to add that using the world builder to spice up finally gave you a real unexpected advantage! It's only 1 win on prince and none on monarch. This feature can really be abused on lower levels (like conquering a barb city with warrior and upgrading to CR3 maces or better).
- XP limit : AFAIK there is a built in limit of 10 XP/fight (+ the limit from barbs and animals).
- astronomy : too bad about the colossus, but having access to the new world is well worth this, don't you think?
 
a few questions need answering here :
- free wins : already adressed but I wanted to add that using the world builder to spice up finally gave you a real unexpected advantage! It's only 1 win on prince and none on monarch. This feature can really be abused on lower levels (like conquering a barb city with warrior and upgrading to CR3 maces or better).
- XP limit : AFAIK there is a built in limit of 10 XP/fight (+ the limit from barbs and animals).
- astronomy : too bad about the colossus, but having access to the new world is well worth this, don't you think?

Free wins: You'd somehow have to avoid any barb contact until that time though. Perhaps on a very crowded terra map you might have a chance.

As for my 'spicing up', the frigates did cause me a lot of trouble (I have never built so many workboats) before my galley struck, and I only got rid of one of them. There were still a few left to hamper my new world explorations (which was my main reason for using them - the civ3 TETurkan scenario gave me the idea).

Astronomy: It undoubtedly sped up my colonisation efforts, but at the same time it substantially slowed my research of a lot of earlier techs (and, most importantly, it messed up my carefully planned strategy).

I don't think I've ever picked up a tech from a new world hut before, and when I finally get one, its the tech I'm deliberately leaving 'til later. :wallbash:
 
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