Here's something weird I noticed about research points: I started
a new game, built one city and left the commerce distribution at
0.5.5, which gave me one point of research during the first turns.
As the city grew, I adjusted the distribution so that the research stayed at one point. It took exactly 32 turns to get the first tech (iron working), and I made quite a sum of money in the process.
I then reloaded the game. I founded the first city again and set the commerce distribution to 0.10.0, which gave me 2 points of research during the first 10 turns, then 4 after the city had grown. Oddly enough, reaching the first tech (iron working again) took exactly 32 turns again, but I had not had any tax income.
What exactly is going on ? I would have expected research to go much faster at 0.10.0, but obviously it didn't, but it wasted a lot of gold. Do I have to constantly check the commerce distribution to avoid wasting gold ? For example, if at 0.10.0 a project takes X turns to complete, and at 0.8.2 it also takes X turns to complete but also gives 4 gold per turn, is there any drawback to using 0.8.2 ?
a new game, built one city and left the commerce distribution at
0.5.5, which gave me one point of research during the first turns.
As the city grew, I adjusted the distribution so that the research stayed at one point. It took exactly 32 turns to get the first tech (iron working), and I made quite a sum of money in the process.
I then reloaded the game. I founded the first city again and set the commerce distribution to 0.10.0, which gave me 2 points of research during the first 10 turns, then 4 after the city had grown. Oddly enough, reaching the first tech (iron working again) took exactly 32 turns again, but I had not had any tax income.
What exactly is going on ? I would have expected research to go much faster at 0.10.0, but obviously it didn't, but it wasted a lot of gold. Do I have to constantly check the commerce distribution to avoid wasting gold ? For example, if at 0.10.0 a project takes X turns to complete, and at 0.8.2 it also takes X turns to complete but also gives 4 gold per turn, is there any drawback to using 0.8.2 ?