Strange Things Happening

Heerlo

Jedi Master Hearlo
Joined
Jan 19, 2012
Messages
2,438
Hello everyone.

I was just wondering about these things that happened in this game I'm currently playing on Civ5.

I'm playing on my first full game on King and on the real world map.I started about where Pakistan is in real life.And for some reason, I noticed at least two city states got eliminated before turn 50.Do AI's attack them that soon?

And also, I started going further west into the middle east and I noticed a Cape Town settler:confused:It just stayed in one place for a little bit, then moved, and then went and founded a city.

Anyone have any idea why or how these things happen?
 
Hello everyone.

I was just wondering about these things that happened in this game I'm currently playing on Civ5.

I'm playing on my first full game on King and on the real world map.I started about where Pakistan is in real life.And for some reason, I noticed at least two city states got eliminated before turn 50.Do AI's attack them that soon?

Probably only if another civ they're at war with has allied them - the AI doesn't seem to distinguish between CSes and native cities when at war.

And also, I started going further west into the middle east and I noticed a Cape Town settler:confused:It just stayed in one place for a little bit, then moved, and then went and founded a city.

This one is the result of a programming flaw, I've been told, since I had the same thing happen to me once. Civ V's AI has trouble adapting if its planned city location becomes unavailable if it is within 4 tiles of a city that has been founded since it started its journey. At the start of the game, I think CSes move after all civs do, so if someone had a nearby settler and founded their capital, the AI doesn't know what to do if it can't build a city in the pre-planned spot. It therefore sits and waits until the cultural border of the nearby city extends into the settler's square - once it's forced to move to a new location it sets itself a new destination.

As far as I can tell, this issue only comes up with the first settler of the game - obviously CSes don't found extra cities, but AI civs seem able to move their settlers and change destinations as need dictates.
 
Ok.Thanks for the reply.
 
This could also be a combination of the two. If the city state settler doesn't move, a barbarian can eat him and he's conquered.
 
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