I have a very strange problem in Alien Crossfire, patch 2.0, modified Alpha Centauri.ini modified for XP.
At some point in the late game some units of my faction (morgan) suddenly appear at two positions. One position is the normal position, the other position is at a completely different point in the map, always within settled territory, sometimes in bases (it is a really huge map and although i have now discovered every technology, just a bit of it is already settled, so i wonder why this didn't happen on empty territory). When i activate the units via the "wrong" square, the window jumps to the position where the unit really is. When i move the units, most but one mirror images disappear. The last mirror image just disappears when i destroy the unit. But the really weird thing ist that when i destroy the unit, other units from a random faction appear at the corrupted square. I have tried to kill/destroy every unit until i ran out of antigraviton/air assault units, and the square remains corrupted as it was. The real problem is that as soon as i try to move a units to the corrupted square or another factions units are on the corrupted square at the end of a turn, the game crashes.
I guess there might be a connection with the size of the map (512;256), and these problems always appear after some hundred years when the factions have gained a huge size. Can anyone help me?
At some point in the late game some units of my faction (morgan) suddenly appear at two positions. One position is the normal position, the other position is at a completely different point in the map, always within settled territory, sometimes in bases (it is a really huge map and although i have now discovered every technology, just a bit of it is already settled, so i wonder why this didn't happen on empty territory). When i activate the units via the "wrong" square, the window jumps to the position where the unit really is. When i move the units, most but one mirror images disappear. The last mirror image just disappears when i destroy the unit. But the really weird thing ist that when i destroy the unit, other units from a random faction appear at the corrupted square. I have tried to kill/destroy every unit until i ran out of antigraviton/air assault units, and the square remains corrupted as it was. The real problem is that as soon as i try to move a units to the corrupted square or another factions units are on the corrupted square at the end of a turn, the game crashes.
I guess there might be a connection with the size of the map (512;256), and these problems always appear after some hundred years when the factions have gained a huge size. Can anyone help me?