Strategic Resources Help

atiggerx33

Chieftain
Joined
Feb 26, 2015
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I am trying to make a mod which gives each player an identical, strategic, start. I want to open up with the civs each founding their capitals on a uranium deposit so that they all have some (and an equal amount) however since I'm new to Civ V, and my games rarely last that late I had a question about the normal yields. See I don't want to give access to untold amounts of uranium, just an average amount.

For example, in Civ V I've noticed horses generally come in groups of 2-6. Groups of 4 are the most common; 2 & 3 are less common, but still more common than groups of 5 & 6. Iron seems to come from anywhere between 3 and 9 in my experience, with 9 being very rare unless you're playing with abundant resources. I am trying to figure out what the range is for uranium (and other resources too), so I don't give everyone an annihilation worthy start. I don't just want the first person who researches it to be able to destroy everyone. This would be appreciated for other resources as well, just list any and all from your experiences with a standard resource map.
 
Hard-coded in AssignStartingPlots:GetMajorStrategicResourceQuantityValues() and AssignStartingPlots:GetSmallStrategicResourceQuantityValues() (both in AssignStartingPlots.lua) for both Civ:V and Civ:BE
 
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