Strategy and Game Speed Improvement

Nuh Uh

Warlord
Joined
Nov 3, 2005
Messages
244
1) An option (not necessarily a standard but an Advanced Option), that runs primarily on an automated level, which takes into account unit supply. Units unable to trace an unobstructed path (ie. not through an enemy unit or city) back to a friendly city (captured or otherwise), or a BridgeHead, or airplanes assigned to 'supply lift' for a unit(s), would have their strength cut in half. Supply would be determined at the beginning or end of a turn, not during battle.

2) If you attack a unit simultaneously at 180 degree angles - surround it - its effectively out of supply for purposes of the battle, as it is cut in half in terms of strength; and, unless your unit has a HedgeHog Promotion option (a circular fortress formation): a feature which Pike units would have naturally.

3) A Super (Long) Epic Civ game option, that cuts the game speed in half (at least) in terms of year progression and doubles or triples the acquisition time for Tech, as need be, but leaves the production time for units relatively unmodified. A step further, and as far as I'm concerned, a game option that allows for way more than cutting the game's speed progression in-half (a Super Gonzo Epic Civ). For illustration purposes, as I don't have it in front of me, the game turn advances its 'years' at 200 then 100 then 50 etc. For the person who actually wants to 'experience' play for a given historical time-period, it requires that the game achieve a semblance of realistic time playability in the ancient to classical period, and such that by the time you reach 1,000 A.D. its advancing at 1 year turns, and by modern times .25 year turns. Again, with the Tech Tree adjusted accordingly in terms of acquisition and with Unit production speed remaining relatively the same. I believe the game puts a cap on the number of units that you can have as based upon population and cost, so the Super Gonzo length wouldn't affect the games execution.
 
The supply idea sounds really good, but I have no idea how to make that work.
 
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