Strategy Help

Trantor

Warlord
Joined
Mar 31, 2014
Messages
265
Introduction: I was happily playing and at the lead. was crushing the AI as usual.

the #2 AI started growing ahead in tech. i ignored it and focused on gobling cities and had 70 cities.

in less than 20 turns, the #2 AI reached 50 cities. i wondered how

then AI declared war on me. every turn it is taking 2 cities. it will drop 3-4 nukes and then send in robots.

i could manage to take back the cities for the first few turns and caught up by stealing the techs but soon is nukes wiped out most of my troops.

Now net of net he has won 5 cities more from me than i have taken from me. any tips to stop his continual nuclear strikes? my avg production per city has fallen by 50% and i am fast running out of troops to counter attack
 
Suggestion: add screenshots to your posts. They are always very informative and Fun to see. :)
 
8 july.jpg
 
galactic era
AI has 74 cities, one less than me but see his power. i am not sure what he did but my production collapsed by 75%. i am stuggling to defend myself from his sentinals onslaught
 
galactic era
AI has 74 cities, one less than me but see his power. i am not sure what he did but my production collapsed by 75%. i am stuggling to defend myself from his sentinals onslaught
You must be playing really old version, since V40.1 has era icons.
Unless you removed them.
 
You must be playing really old version, since V40.1 has era icons.
Unless you removed them.
I see a few weirdnesses I think we've corrected... like the insectoids having some cultural ownership... not sure if we still show that at all. And Sentinels are being used as an attack army? hmm...

But dang that looks like a seriously good game.
 
Hmm, I don't know what strategy would suit you, but I took a quick look at the saves you posted on the 'AI and the art of war', do you really think running tribal warfare and monarchy helps you this late in the game?
 
Hmm, I don't know what strategy would suit you, but I took a quick look at the saves you posted on the 'AI and the art of war', do you really think running tribal warfare and monarchy helps you this late in the game?
Civics are unbalanced and have almost no effect in late game except for military stuff.
 
Civics are unbalanced and have almost no effect in late game except for military stuff.
I understand, but I tried one major reform there (no anarchy due to traits?) , changing lots of stuff and was able to reduce research time by ~20%, gain an economic surplus and be able to produce more experienced units. I Imagine doing this earlier will add up and help a bit.
 
In the late stages of the game, I always have two sets of civics. One for peace time focused on research and another focused on producing experienced units.
 
Hmm, I don't know what strategy would suit you, but I took a quick look at the saves you posted on the 'AI and the art of war', do you really think running tribal warfare and monarchy helps you this late in the game?

changed the Civs...

still AI army is surging ahead .... he retook the #1 position
 

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Civics are unbalanced and have almost no effect in late game except for military stuff.
This is a half truth statement. Civics are balanced up thru Classical Era. Somewhat balanced up thru Industrial Era. But beyond that neither you raxo or pepper2000 have done any real balancing. I have corrected a few late Era gaffs in those era Civics. But over all they are pretty much as pepper left them. Untested and not very realistic for their Eras in the game.

I have said I will not touch those Civics made by pepper Until I can get the Civic's balancing done up thru Industrial Era. I have yet not been able to get games into that era (Industrial) before save game breaking changes make my test games unusable. Perhaps now that "save game breaking" is on hold for awhile I can progress further.

Or I can just go thru the later Civic (Modern Era and beyond) and trim them down. Reduce the bloat and cut out the unnecessary options they give. All this of course will be impacted by which Trait set we offer and the player decides to use. The standard set or Thunderbrd's new Trait set that is still undergoing testing by player usage. Getting All Trait Sets and Civics to mesh is a big project. I hope Thunderbrd is realizing how much his new Trait set is still "bugged". I think he does.

EDIT: @Trantor,
The lead AI is only 2000 points ahead of you. In this stage of the game that is really not very much.
 
changed the Civs...

still AI army is surging ahead .... he retook the #1 position
You should've left both those early Civics mentioned " tribal warfare and monarchy" by Ren Era at the very least. There are circumstances were going back to them can be advantageous for awhile. But not as prolonged as you seem to have used them.

I have d/l'd your save to look at it.
 
I hope Thunderbrd is realizing how much his new Trait set is still "bugged".
There's a few effects that aren't quite working correctly. I'm aware of that but haven't taken stock of them because I'm not too focused on it. I have been told that maximum trade routes appears to not be working. I think there's some other things lurking about.
 
i think nukes are unbalanced at this age. nukes cost less than an average tank/robot to AI strategy of mass nuking has no response.

after watching millions of my citizens die, i have started to mass produce nukes. there does not seem to be any other way.
 
i think nukes are unbalanced at this age. nukes cost less than an average tank/robot to AI strategy of mass nuking has no response.

after watching millions of my citizens die, i have started to mass produce nukes. there does not seem to be any other way.
Interestingly, without winning the spy game to keep an enemy nation from having access, this is kinda what was intended. Nukes should be a cheap massive destruction option that's still kinda stupid for anyone to use because it tends to ruin the world on which the war takes place.

The easy way to win is not necessarily the 'right' way. Doing things the right way is always harder.
 
i think nukes are unbalanced at this age. nukes cost less than an average tank/robot to AI strategy of mass nuking has no response.

after watching millions of my citizens die, i have started to mass produce nukes. there does not seem to be any other way.
Only peace will stop the killing. You may well need bulk nukes to achieve it. Even if 100 million more die, that's less than would've if the war never ended. It's the "good" option, even ethically...:thumbsup:
 
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