B52
Chieftain
I have read the most recent Democracy Game thread, and a number of strategies I saw brought up some questions. Could someone please answer the following:
1. I noticed that the demo guys regularly have cities "celebrate" for extended periods of time. They went back to this celebrating status periodically, presumably because it brought some benefit. What is the purpose and benefit behind this practice, and how should it be done?
2. When deciding where to place cities, should one keep the empire clustered close together so that it's not too spread out, or does that matter?
3. The demo civ was able to get the AI civs to be very friendly, and one was even "worshipful." How can I get AI civs to be "worshipful" towards me?
4. I have always set my tax rate so that I am getting the most money possible for the fastest tech rate possible. I rarely care about luxury, except to give maybe 10% in the early days of democracy to shut the people up. Watching the Demo-game thread, I realize that my strategy is not that great - they regularly adjust the tax ratios to optimize whatever their targets are at a given time, which I want to learn to do. So, what is the best strategy for tax rates?
5. I notice that the Demo-game guys focused on trade for the first part of the game, then seemed to shift to a "conquer and destroy" mode at some point. What are the strategies around this? How do you know when you are ready for a shift in your civ's focus?
6. Finally, can someone tell me the nubers of cities you should have at various times in the game? For example, you don't want to grow TOO much early on, since other AI civs will freak out at you, etc. What are some other ideas on this?
Sorry for the huge list - if anyone has answers, please reply! Thanks in advance!
1. I noticed that the demo guys regularly have cities "celebrate" for extended periods of time. They went back to this celebrating status periodically, presumably because it brought some benefit. What is the purpose and benefit behind this practice, and how should it be done?
2. When deciding where to place cities, should one keep the empire clustered close together so that it's not too spread out, or does that matter?
3. The demo civ was able to get the AI civs to be very friendly, and one was even "worshipful." How can I get AI civs to be "worshipful" towards me?
4. I have always set my tax rate so that I am getting the most money possible for the fastest tech rate possible. I rarely care about luxury, except to give maybe 10% in the early days of democracy to shut the people up. Watching the Demo-game thread, I realize that my strategy is not that great - they regularly adjust the tax ratios to optimize whatever their targets are at a given time, which I want to learn to do. So, what is the best strategy for tax rates?
5. I notice that the Demo-game guys focused on trade for the first part of the game, then seemed to shift to a "conquer and destroy" mode at some point. What are the strategies around this? How do you know when you are ready for a shift in your civ's focus?
6. Finally, can someone tell me the nubers of cities you should have at various times in the game? For example, you don't want to grow TOO much early on, since other AI civs will freak out at you, etc. What are some other ideas on this?
Sorry for the huge list - if anyone has answers, please reply! Thanks in advance!