Spoiler T80 :
T37 Buddhism is discovered. That feels completely unreal for me.
I went 2 workers before settler, there is stuff to be done and as I'm shooting for GLH I rather not settle on the good spot (1S of elephants) before sailing as I have no connection. Settlement 1E of pigs looks ok too, but I want to delay AH.
Somewhere here I also take note that the health situation isn't that good. Might have to save a few forests in cities w/o freshwater.
Setting the workers to farm-chop, that will be ready in good sync with sailing.
Some coast-working to get sailing done in time, I got overflow comming in next turn.
Farm-chops drop in. Now the workers move to the two hills and repeat the process.
Setting up a worker to be whipped with maximum overflow to get started on GLH.
It could be that this whip actually delayed GLH by a turn, as I was working mines fewer turns, but it got me another worker and then one of the two others could go mine the copper.
Every forest around the capital is down, and GLH is in! Now I can enjoy the normal stinking cesspool of a capital.

After masonry, I go for Poly->Mono, it doesn't seem like the AIs care much for religion, and with a SPI leader I think it would be really nice.
And I do get judaism too.
Now, why is this really nice? Because getting a holy city gives me really good odds on natural spread, and that way I won't have to worry too much about fixing a religion and spreading it around later on.
With a spi leader I can jump into the religion w/o anarchy, getting a extra happines, and if I go for pristhood I also have half-price temples for even more happines.
Getting a heathen religion is less problematic diplomatically, as it's easy to jump in and out of the civics you need and into free religion (or go fully non-religious pagan).
Next up is TW->Pottery, need to connect that corn and get up granaries. I also want to connect the marble, I want 3 offshore and 3 onshore cities asap to get 2+2+2 in every city too.
The settler that was on it's way to the crabs have to settle a foodless island. +18 gold per turn turns into +29 gpt at settlement.
An evil archer gibbed a warrior I had on that hilled tundra forest without losing a single HP, so I make two more in that other fish/copper city with a chop.
T80, now I have to think abit.
Going for an academy is ruled out entierly, way too late libraries for that. And there is not 3 cities that can support libraries either, at least not yet.
So what I need to plan for is 2 GScis before say.. T150.
I really want to get them from other cities then capital, because getting a GMerch would be inconvenient.
So the first crunchtime is here.. A GMerch is spawning in 29 turns. And if I start two scientists in another city it takes 17 turns for a GSci to spawn.
So I have 12 turns to get a city ready with a library and being ready to run two scientists for 17 turns.
Oh, and this city has whipped a settler at 39/100, to get a settler and to get good overflow into ToAr.
And that basically have to be this poor city.
Healthcap is at 5 now. With granary and the crab I could get up to 7 which combines nice with the happy-cap once I get the ivory connected.
So I don't really want to chop down the forests.
Perhaps I have enough time to whip both granary and library and regrow enough in 12 turns...?
I kind of want to go for AH and possibly also Pristhood before writing too.
AH for that pig alone is good, as at least 3 cities can benefit from the pig, one of which is already settled.