Myth and Legend
Prince
- Joined
- Jan 16, 2014
- Messages
- 328
Anyone interested in a turn 0 save as France on Deity?
Large continents, everything is standard setting (number of civs, water level, turn speed etc.)
Hill in the middle of a salt plain. 5 salt resources, 1 cotton within reach of capital city spot + the Uluru natural wonder. You can snag Earth Mother too. Sadly, even with this setup I was the last to get a religion, I suppose there are some insane religion civs on the other continent. Other info you might not want to know:
Save file
Screen:
Large continents, everything is standard setting (number of civs, water level, turn speed etc.)
Hill in the middle of a salt plain. 5 salt resources, 1 cotton within reach of capital city spot + the Uluru natural wonder. You can snag Earth Mother too. Sadly, even with this setup I was the last to get a religion, I suppose there are some insane religion civs on the other continent. Other info you might not want to know:
Spoiler :
Continent is shared with Siam, Korea, India and the Incas. You can steal workers from Korea and still get a DoF after you send a caravan at him. Only the Inca got a religion on my continent.
There are two viable expansion spots. One is near 3 salt and 2 sheep, on a river. The other one is near 3 deer, 1 cow, 1 cotton and 1 silver, next to a mountain. Capital gets 2 horses x 2. Mountain expo gets 2 iron spots, one has 6 the other 2. You can snag HS or Borbodour, but probably not both unless you chop like a madman. The city states within reach are sub par and India gets the barb camp they target...
There are two viable expansion spots. One is near 3 salt and 2 sheep, on a river. The other one is near 3 deer, 1 cow, 1 cotton and 1 silver, next to a mountain. Capital gets 2 horses x 2. Mountain expo gets 2 iron spots, one has 6 the other 2. You can snag HS or Borbodour, but probably not both unless you chop like a madman. The city states within reach are sub par and India gets the barb camp they target...
Save file
Screen:
Spoiler :