stshNESIX: Imperuim Galactica.

Sheep

Orange Shrooms!
Joined
Oct 23, 2002
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Edited so Moose cant find me
Welcome to Imperium Galacitica.

The year by Earth reckoning is 2003 AD, however the advanced Galaxy of Shepsu, has already a few competing star empires, destined to bring warfare to the galactic scale.

Each empire is made up of several types of planets. As the map is too small to show each planet individually, This number should be random. Don;t bother naming the planets or anything there will be too many of them in the future. Although a few names in stories will help.

Rules

Each empire must try and fight for its survival. They will have to build a mighty navy (space fleet) , armies and futhermore a air force for planetary invasions. Each empire must use a series of dipolmacy and war for the ultimate goal. Complete and utter domination of the galaxy.

Upgrades

Orders will need to be posted on the thread or sent to me via PM. There is always a chance where the orders will be missed by me our fouled up. You have been warned.

The nations stats will look like this.

Name: The confederation of Sheepsta
Homeworld: Sheepsta
Government: Loose Confederation.
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Types of planets: Look below.
Population:

Okay the first two are name and Homeworld, which are purely for identification. Governments have little respect to how well the empire fights as most planets will retain autonomy to some degree. You can order to upgrade your economy, navy, army, air force, and education.

YOU CANNOT UPGRADE YOUR ECONOMY AND SOMETHING ELSE.

You can only upgrade two things at a time otherwise.

Confidence will take into account how many sotires you have written. This will mean the better the story the better the confidence of your people.

Planets

There are six main types of planets:

Forge World: This is needed to make navies or planet killers. You may only have one fleet for every 5 forge worlds you have under your control. Each empire starts with 10. however a single planet killer ship will take 5 forge worlds also. They will need to have sufficent naval support. If you lose enough worlds to, lose a fleet or killer you will do so.

Agri World: This is needed to feed your armed services. One agri world will be able to support a single fleet, 10 million troops, 10 squadrons of air force, or hive world. You start with 5 of these. If you lose too many of these your troops and sailors will starve.

Civilized World: Much like present day Earth these worlds help build air forces. 5 worlds equal 10 squadrons. This does not mean 1 world will give you 2 squadrons. You need the full five. You start with 5 of these.

Hive World: These preovide the troops for you. A single hive world, which your capital is will be enough to provide enough to provide men for 10 fleets, 100 squadrons or 100 million soldiers. You start with one of these, your capital. However if an agri world does not give food to support this world, it will starve.

Feral Worlds: These are primordal worlds, not worth much, you start with 100 of these and these are the most common worlds you will find.

!Galacitca.GIF
 
List of nations
You can change the name, also you can work out what type of race they are and everything like that. The more detailed the better. However this will have no direct bering to the game other than those with the better stories will do better in it.

Name: Kr'ken Empire (red)
Homeworld: Kr'ken
Government: Imperial Empire
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Forge: 10
Agri: 5
Civilised: 10
Hive: 1
Feral: 100

Name: Solarian Federation (orange)
Homeworld: Solaria (Jason the King)
Government: Federal Republic
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Forge: 10
Agri: 5
Civilised: 10
Hive: 1
Feral: 100

Name: Kingdom Tollarians (pink)
Homeworld: Tollarias
Government: Monarchy
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Forge: 10
Agri: 5
Civilised: 10
Hive: 1
Feral: 100

Name: Empire of the Greater Good (grey)
Homeworld: Ta'u
Government: Imperial Empire
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Forge: 10
Agri: 5
Civilised: 10
Hive: 1
Feral: 100

Name: Confederation of Voltar (light purple)
Homeworld: Voltar
Government: Loose Confederation
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Forge: 10
Agri: 5
Civilised: 10
Hive: 1
Feral: 100

Name: Neverians (light green)
Homeworld: Neveria
Government: Imperial Empire
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Forge: 10
Agri: 5
Civilised: 10
Hive: 1
Feral: 100

Name: Union of the Galactic Plane (lime green)
Homeworld: Michiva
Government: Imperial Empire
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Forge: 10
Agri: 5
Civilised: 10
Hive: 1
Feral: 100

Name: Korshia (blue)
Homeworld: Kroshia
Government: Imperial Empire
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Forge: 10
Agri: 5
Civilised: 10
Hive: 1
Feral: 100

Name: V'trians (dark purple)
Homeworld: V'trians
Government: Imperial Empire
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Forge: 10
Agri: 5
Civilised: 10
Hive: 1
Feral: 100

Name: Semerian Empire of the Willing (yellow)
Homeworld: Semeniole
Government: Imperial Empire
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Forge: 10
Agri: 5
Civilised: 10
Hive: 1
Feral: 100

Name: Can'ivest (dark green, no empire borders shown as yet)
Homeworld: Can'ivest
Government: Imperial Empire
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Forge: 10
Agri: 5
Civilised: 10
Hive: 1
Feral: 100
 
I guess i will try this..

Name: Solarian Federation
Homeworld: Solaria
Government: Federal Republic
Economic Capacity: Stable
Navy: no fleets
Army: no soldiers
Air Force: no squadrons
Planet Killers: none
Confidence: Poor
Education: Poor
Tech Level: One
Forge: 10
Agri: 5
Civilised: 10
Hive: 1
Feral: 100

More stuff to come tomorrow. Color is Orange.
 
9 spots left. I will not make anymore.
 
Note about planet killers

If they are successful they can destroy five planets in one turn. However each succeeding planet asked to be destroyed there is a better chance of the killers destruction.
 
there appears to be 2 green and 2 red empires, are they one empire? whats the name o fhte red empire on the right top corner
 
I cant get my head around these space Nes's I prefer teh familar World or Euro maps. Also it seems a bit complicated
 
The red to the left ios true red. The red to the right is really pink.

North Green is light green, South is lime green.

Obviously I will change the colours before the game starts.


The compolications are easy to understand.

5 Forge = 1 fleet or a planet killer.
5 Civilised = 1 squadron
1 Agri = supplies 1 million troops, a fleet a squadron or a hive woirld
Hive World = population
Feral worlds= nothing much.,
 
Hmmm... I'll play this one as Neverians (light green). If you get more people to join, that is.
 
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