searcheagle
Emperor
Now I know this will be a controversial idea.
I think that after you get a resource then lose, after a number of turns (10 or more) your scientists will figure out a way to substitute the resource (with the exception of uranium) from resources that you currently have. Although- this would cause a decrease in quality for the units produced under substitution- maybe 50% to 25% of the orginal unit produced. I logo on some sort would designate the substituted unit.
-My reasoning for this is there have been long periods of time in the game where I had developed the technology but was unable to use it because People would not trade with me and I did not have the resource. I say that you must have had the unit so your scientist can learn enough to make a substitute.
-People in the US are currently complaining about $2/gallon gasoline, while people in other parts are suffering under much higher prices (Brits: How can you stand $6/gal. gas?) If the price were to go higher, then someone would figure out substitutes for gasoline.
Here's what I know: In RL, I would not have to return to using calvary units because I ran out of rubber. I would figure out some way to do with out or find a replacement.
And far from removing balance- I believe it would place MORE balance in the game, because only the weaker civs would be without resources.
Nor would it make trade less likely as it is still VERY unattractive to achieve units through substitution.
Let the fireworks begin!
I think that after you get a resource then lose, after a number of turns (10 or more) your scientists will figure out a way to substitute the resource (with the exception of uranium) from resources that you currently have. Although- this would cause a decrease in quality for the units produced under substitution- maybe 50% to 25% of the orginal unit produced. I logo on some sort would designate the substituted unit.
-My reasoning for this is there have been long periods of time in the game where I had developed the technology but was unable to use it because People would not trade with me and I did not have the resource. I say that you must have had the unit so your scientist can learn enough to make a substitute.
-People in the US are currently complaining about $2/gallon gasoline, while people in other parts are suffering under much higher prices (Brits: How can you stand $6/gal. gas?) If the price were to go higher, then someone would figure out substitutes for gasoline.
Here's what I know: In RL, I would not have to return to using calvary units because I ran out of rubber. I would figure out some way to do with out or find a replacement.
And far from removing balance- I believe it would place MORE balance in the game, because only the weaker civs would be without resources.
Nor would it make trade less likely as it is still VERY unattractive to achieve units through substitution.
Let the fireworks begin!