HNDY05c - Always War Sid Play your way onto the team!
Another chapter in a series of Always War tiny continent maps by the Grumpy Old Men of Always War HNDY04-AWD|HNDY03-AWDG|HNDY02-AWE
Are you a fan of the Grumpy Old Men of War? Always wanted to play with those guys? Heres your chance. The roster has one open spot thats up for grabs. You dont even need to be grumpy to enter, or old, or a man for that matter.

You do have to like Always War.
Step 1: Pick a Civ, roll a start on a tiny map of your choosing, play 30 turns.
Step 2: Post a turn log, game save, and a screen shot.
Step 3: Optional Include a shameless lobby effort (a.k.a. essay) telling us why your Civ, map type (age, temp) and start are the one we should pick. Humorous turn logs and essays are always appreciated.
Step 4: The original 5 members of GOMOAW will vote on the start we want to play, and if we pick your start, you are on the team. GOMOAW selections are final, and are open to ridicule, slander, libel, verbal and pictoral insults.
If handy is publicly humiliated by a total lack of interest from civfanatics, one of the team will roll a start.
FAQ
*Can I roll a bunch of starts until I get 6 cows on a river? YES
*Can I mod a map? NO legit randomly generated game starts only.
*Does it have to be continents? YES see other player options & fixed setting below.
*Does it have to be a tiny map? Yes AW takes a long time. Tiny helps alleviate taking 10 hours to play 10 turns.
*Does it have to be Sid? Yes AWD tiny was too easy

*What Civ you pick one & convince us yours is best.
*Can I make fun of & denigrate handys play, typing, spelling or the end result of HNDY05a NO, that must be done behind handy's back
C3C 1.22 Patch This is a Must.
Level: Sid
Variant: Always War
Civilization: TBD Each player will post a log & save after 30 turns and well vote on which game we want to continue with. You pick whatever civilization you want. Make sure your map settings are consistent with those shown here.
Continents: player option
Size: Tiny
Age: player option
Temperature: player option
Climate: player option
Barbarians: player option [note we are not
100% suicidal, so raging barbs is not the best choice.]
Rivals: Three. Randomly or Player Selected
AI Aggression: Player Option
Victory Condition: All must be enabled. We could lose to a UN vote [if we get that far

] Well take a win any way we can get it, but conquest or domination are preferred.
Culturally linked starts: Off
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
Roster
TBA this could be you
Handy
T_McC
Greebley
Barbslinger
Yom
Always War Boilerplate as we play it.
You may only trade when you first meet a civilization, and
must declare war
on the same turn after trading is complete. If you see a new AI unit, you
must make contact & declare war that turn. Absolutely no GPT trades allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with.
No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count.
Only Greebley can authorize the building of embassies.
Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, well follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves. You may whip at will, including captured cities or cities where all citizens are unhappy.
SG Stuff
You have 24 hours for an "I got it" and 72 to play. If you need a one day extension, then mention this before the 72 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 72 total, switch places or ask for a skip. We will play 10 turns at first, and possibly fewer later (5) if the turns begin to take too long.
Lucky candle to light the way. Although it was not so lucky in HNDY05a. FWIW - it says
Fast, not
Fart luck.