TMIT on the save you posted second page, were you in state property when you went to war with rifles? What about when you went to war with infantry?
In your Justinian walkthrough, you were building markets/courthouses early, like in 300AD. I was just wondering if this was simply because of the land you had and you new that you had block off the AI enough that you could build these building.
I too, inspired by this thread am trying a game above my usual level. I'm going for Monarch. Two full levels above Noble. Following TMiT's guidelines I got off to the fastest start I ever have had. My research was through the roof. I was only able to found 6 cities on my own. My landmass has Izzy and Toku. I let Izzy spread the religion and adopted it. This is where I hope I didn't screw the game up. I bribed Izzy to DoW on Toku. She immediately asked me to join in and I did. He had as many cities as both of us combined. I need to get him conquered or vasselised so I can go after Izzy. Soon I hope. Conquering my landmass won't give me domination but it will give me enough cities to tech. Especially with my new understaning of specialists.
You can skimp on units if 1) you don't need them to stay alive and 2) you have a viable, hammer-efficient alternative for raising yourcap.
What I find that keeps me from expanding isn'tcap but the maintence costs and keeping money in the bank.
Yeah, this also was pretty big for me. I mean, I would always settle the academy in my capital, I would always run buro. However, as I was getting additional GS, I would simply just settle them in my capital or other commerce city. Probably only 5% or 10% I would bulb a tech. Why? Not too sure. I guess I always assumed that in the long term, a settled Great Scientist should be more effective.
Typed yanner39:
I saw that and wanted to mention your post because I thought it showed fairly similar results from using alike strategies. I somehow forgot to type it. Maybe I'm getting an early start on Alzheimers or something. Like you I had no true production city. I don't know, maybe I was too focused on getting cities that would be food heavy to run specialists. I was teching like crazy with my science slider at 20. Maybe my city placement just needs a lot of work. I think I should have built Heroic Epic earlier to have at least one city that could crank out units at a fast rate. My attack on Toku stalled because I ran out of cats/trebs and Longbows and they took over 10 turns (Marathon) to produce. So I vasselised his last 3 cities. Fortunately his capital, or should I say my newest city, turned out to be a production monster and I did finally build HE in my best production city. So now I have two that can crank out units every 2 or 3 turns.
I can't stop here. I'm playing a fractal map that produced 2 continants and 3 big islands. Saladin on the other continant has vassels and will out tech me badly. I have one city that can produce galleons fairly rapidly but I'm sitting next to Isabella. She's pleased with me now. What are the odds of that lasting the rest of the game. Conquering her would give me 5 religions. Plus her capital is full of wonders. I would think she would be an easy target but I've not done a good enough of a job of building military. As usual I'm struggling with the desire to build infrastructure vs. units. I'm trying, though, while my economy recovers I'm building up on trebs and muskets. Plus I'm not too far from having some CR III riflemen and airships. I almost can't believe I'm here at such an early date. Its only around 1500 AD game time.
Oh and I forgot to mention. I've popped 10 great scientists. So many that I'm not even sure what to do with them anymore. Now that I'm mid-game I wish I had set up a city to pop great engineers.
Monarch might become my usuall level now. I have to stick with it until I beat it anyway. I got comfortable with Noble and developed bad habits. Simply because I could. Noble is forgiving enough. Thats why I would cringe at some of the advice given to lower level players.
If you're really stuck in the midgame without a Level 4 unit ...
One trick is to generate your first Great General, attach him to a unit, and - presto! - Level 4+ unit. Of course this depends on fighting to generate that GG in the first place.
Privateers preying on Caravels is pretty late to be getting a Level 4 unit, but that's always an option too.
With revolutions on this strategy would cause your empire to be torn apart by civil war. Of course with vanilla BtS I agree that workers pretty much trump all, but I don't really find the game that interesting without Barbarian Civ or Revolutions.
With revolutions on this strategy would cause your empire to be torn apart by civil war. Of course with vanilla BtS I agree that workers pretty much trump all, but I don't really find the game that interesting without Barbarian Civ or Revolutions.
The AI will settle trash sites like plains sheep surrounded by nothing but plains.
True, but normally most of the strategies you provide would work fine with the standard Revolution game options on. And personally I wouldn't want to play Civ without Revolutions anymore, it would be like going back to vanilla civ4 after playing BtS to me. But the rapid expansion strategy as proposed here is one of the few times where a viable and effect BtS strategy would cause your game to tank with Revolutions on; basically you'd end up in charge of a small section of your balkanized empire, and probably at war with a few rebel groups. The strategy is so disparate from what I consider viable that I had to comment on it. But your point is certainly accurate.Yes, changing the game rules will change the effectiveness of any strategy and/or canned approach.
But generally if someone doesn't point out a mod, it's assumed no mods.