[Suggestion] District Buildings should be worked to generate Great People Points

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Jul 21, 2003
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Adelaide, South Australia
I confess that this idea was borne out of a year long misunderstanding of how district buildings work. I always assumed that they only generated GPP's if they were worked by your population.....only today have I learned that merely building them will suffice. I feel that this is yet another area where there is a disincentive for going tall, rather than wide. I'd suggest that you should have to assign citizens in order to gain those GPP, thus encouraging people to go tall, at least in some cities, to get maximum benefit out of those districts (You'd still get the +2 for the district, automatically).

Another thought I've had is that working certain improvements-if built on resources-should generate GPP's too.....though probably only fractions of a point each. Mines over resources might help generate Great Engineer Points &, in some cases Great Merchant Points (Silver, Gems, Jade for instance). Quarries might also help generate Great Engineer Points, as well as Great Artist & Great Writer points. Dyes would also help generate Great Merchant, Great Artist, Great Writer & Great Musician points. These are just examples, of course. This would help create Great People, in the Classical & Medieval Eras, in categories that are currently under-represented (Musician, Engineer & Artist being the most notable).
 
Another thought I've had is that working certain improvements-if built on resources-should generate GPP's too.....though probably only fractions of a point each. Mines over resources might help generate Great Engineer Points &, in some cases Great Merchant Points (Silver, Gems, Jade for instance). Quarries might also help generate Great Engineer Points, as well as Great Artist & Great Writer points. Dyes would also help generate Great Merchant, Great Artist, Great Writer & Great Musician points. These are just examples, of course. This would help create Great People, in the Classical & Medieval Eras, in categories that are currently under-represented (Musician, Engineer & Artist being the most notable).
I like this idea very much. (why Great Writers from Quarries though?). They would, however, scale the points needed for GPs and make sure you won't get a Great Artist in classical times. Maybe let improvements give GP points only if you have the appropriate district or building in the city?
 
I like this idea very much. (why Great Writers from Quarries though?). They would, however, scale the points needed for GPs and make sure you won't get a Great Artist in classical times. Maybe let improvements give GP points only if you have the appropriate district or building in the city?

Stone Tablets for writing on? I have no issue with Great Artists being available in Classical Times. If anything, we need more Great People per era anyway.
 
Adding great person points to specialist slots would definitely be an improvement (though my preference might be to have them supplement the points from buildings, rather than replacing them). As the game currently stands, specialists are highly underwhelming- they no longer provide great person points, they aren't boosted by any policies or wonders, and even their base yields are lower than in past games. Balance-wise, they remind me of city projects in past iterations, a situational tool if you don't have other options or want to focus exclusively on a single yield, but never something you're actually excited to use. Whereas city projects have improved somewhat in Civ VI, specialists have gone in the opposite direction.
 
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